integratating glut in a mdi GUI

This is a discussion on integratating glut in a mdi GUI within the Game Programming forums, part of the General Programming Boards category; heres the scenario, i have a GUI with a standard WinMain function and a glut file with a main function ...

  1. #1
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    integratating glut in a mdi GUI

    heres the scenario,

    i have a GUI with a standard WinMain function

    and a glut file with a main function

    what would be the best way to call the glut file from the GUI if at all it is possible

    for source code see my previous post

    thanx in advance

    korbitz

  2. #2
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    I don't believe you can call glut's main the way you are thinking. This is like having two entry points to a program, and I don't think you can do that.

    Rather, in order to achieve what I think you want to do, you need to generate a child window to render to, OR just setup your windows api window to render to . I looked at the code, and there's a lot of win32 stuff I don't understand, subsequently I can only give you a broad overview.

  3. #3
    Super Moderator VirtualAce's Avatar
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    Just call main() but I wouldn't use the name main in your code. WinMain is effectively the new main for your program. It replaces the old DOS main(). Call it mainloop() or something else. Simply calling it from your GUI should work.

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    sorry bout the delay in replying to this, but been busy

    okay, you mention calling mainLoop() or something like that but what parameters need to be passed into glutInit as it takes the parameters from main()

    i have tried replacing them with (0,0) with no success

    any help will be appreciated

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