openGL programming - From MSVC++ to Dev C++

This is a discussion on openGL programming - From MSVC++ to Dev C++ within the Game Programming forums, part of the General Programming Boards category; Hi I'm still dabbling in openGL, I have until recently been doing all my openGL programming in MSVC++ 6.0 and ...

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    WDT
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    openGL programming - From MSVC++ to Dev C++

    Hi

    I'm still dabbling in openGL, I have until recently been doing all my openGL programming in MSVC++ 6.0 and now I wish to compile the same programs in Dev C++. The only difference between the #includes in both compilers seem to be the #include <gl/glext.h> in dev C++ and #include <gl/glaux.h> in MSVC++. I assumed that syntactically everything else should be the same (i.e. calls to openGL functions and use of openGL syntax) but I seem to be wrong.
    Are there extra things to do within the dev c++ environ which will fix this or do i have to make changes withing the my program?
    Thanx for any help
    A hundred Elephants can knock down the walls of a fortress... One diseased rat can kill everyone inside

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    The Defective GRAPE Lurker's Avatar
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    I don't use Dev but try still using <gl/glaux.h>. However, show me the errors you are getting. Link errors are different from compile errors...
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