openGL programming - From MSVC++ to Dev C++
I'm still dabbling in openGL, I have until recently been doing all my openGL programming in MSVC++ 6.0 and now I wish to compile the same programs in Dev C++. The only difference between the #includes in both compilers seem to be the #include <gl/glext.h> in dev C++ and #include <gl/glaux.h> in MSVC++. I assumed that syntactically everything else should be the same (i.e. calls to openGL functions and use of openGL syntax) but I seem to be wrong.
Are there extra things to do within the dev c++ environ which will fix this or do i have to make changes withing the my program?
Thanx for any help