openGL programming - From MSVC++ to Dev C++

This is a discussion on openGL programming - From MSVC++ to Dev C++ within the Game Programming forums, part of the General Programming Boards category; Hi I'm still dabbling in openGL, I have until recently been doing all my openGL programming in MSVC++ 6.0 and ...

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    WDT
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    openGL programming - From MSVC++ to Dev C++

    Hi

    I'm still dabbling in openGL, I have until recently been doing all my openGL programming in MSVC++ 6.0 and now I wish to compile the same programs in Dev C++. The only difference between the #includes in both compilers seem to be the #include <gl/glext.h> in dev C++ and #include <gl/glaux.h> in MSVC++. I assumed that syntactically everything else should be the same (i.e. calls to openGL functions and use of openGL syntax) but I seem to be wrong.
    Are there extra things to do within the dev c++ environ which will fix this or do i have to make changes withing the my program?
    Thanx for any help
    A hundred Elephants can knock down the walls of a fortress... One diseased rat can kill everyone inside

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    The Defective GRAPE Lurker's Avatar
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    Don't double post, read other one.
    Do not make direct eye contact with me.

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    Super Moderator VirtualAce's Avatar
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    Yeah delete this one bud. Just click on edit and then check the delete this post box at the top. All of this will go bye bye and you won't get railed on for double posting.

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    WDT
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    Sorry 'bout the double posting

    'twas an accident I don't know how it happened. didn't think I could delete it. Anyway thanx for your help but for future reference the solution was to link about 6 different libraries to the project. But thanx for all your help.
    A hundred Elephants can knock down the walls of a fortress... One diseased rat can kill everyone inside

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