Yes, I already have code that draws a triangle strip via Direct3D.
Code:
int TileEngine::Render(int offset_x,int offset_y)
{
D3DTLVERTEX Vertex[4];
Vertex[0].color=D3DRGB(1.0f,1.0f,1.0f);
Vertex[1].color=D3DRGB(1.0f,1.0f,1.0f);
Vertex[2].color=D3DRGB(1.0f,1.0f,1.0f);
Vertex[3].color=D3DRGB(1.0f,1.0f,1.0f);
Vertex[0].tu = 0.0f;
Vertex[0].tv = 0.0f;
Vertex[1].tu = 1.0f;
Vertex[1].tv = 0.0f;
Vertex[2].tu = 0.0f;
Vertex[2].tv = 1.0f;
Vertex[3].tu = 1.0f;
Vertex[3].tv = 1.0f;
Vertex[0].rhw=1.0f;
Vertex[1].rhw=1.0f;
Vertex[2].rhw=1.0f;
Vertex[3].rhw=1.0f;
D3DDevice->BeginScene();
D3DDevice->SetRenderState
(D3DRENDERSTATE_FILLMODE,D3DFILL_SOLID);
D3DDevice->SetTexture(0,SampleTexture->GetSurface());
int screen_x=offset_x;
int screen_y=offset_y;
int tile_x=0,tile_y=0;
while (screen_y<ScreenHeight)
{
screen_x=-offset_x;
while (screen_x<ScreenWidth)
{
Vertex[0].dvSX=screen_x;
Vertex[0].dvSY=screen_y;
Vertex[1].dvSX=screen_x+64;
Vertex[1].dvSY=screen_y;
Vertex[2].dvSX=screen_x;
Vertex[2].dvSY=screen_y+64;
Vertex[3].dvSX=screen_x+64;
Vertex[3].dvSY=screen_y+64;
D3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP,
D3DFVF_TLVERTEX,Vertex,4,0);
screen_x+=64;
tile_x++;
}
tile_y++;
tile_x=0;
screen_y+=64;
}
D3DDevice->EndScene();
return(0);
}