Thread: Full Sail

  1. #16
    Software Developer jverkoey's Avatar
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    lol, i'm looking at the screenshots and i can't help but find it somewhat amusing seeing all of the goblins in their default stances. It looks like someone posing for vacation pictures with the same pose each time (don't take offense at that, your game's graphics look pretty awesome)

  2. #17
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    Heh yeah. There's some fine print on there somewhere that mentions the animations aren't in yet. We actually just got that finished yesterday, so it should be in for our alpha. I'll be taking more screenshots as soon as we get it integrated with the main build.

    Thanks for the comments on the graphics. The funny thing about it is that the tree textures are actually incorrect in that build. I thought they were correct when I made those screenshots though. Our artists were all in an uproar. I should have the correct textures for the next batch of screens as well.

  3. #18
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    wow, i thought i was the only fullsail student on this forum...

    i can vouch for fullsail as well. i learned more in the first few months there than i did in the entire year before. its a great school, and now that they're offering a bachelors, there is hardly any reason not to consider it if you want to go into game design.
    I came up with a cool phrase to put down here, but i forgot it...

  4. #19
    Rabite SirCrono6's Avatar
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    Hey MrWizard. I downloaded your game. It took one hour . But when I installed it and ran it I got:

    Code:
    The SUMMER03.EXE file is linked to the missing export KERNEL32.DLL:VerSetConditionMask.
    
    and
    
    C:\Program Files\Blitz-Zhan\Summer03.exe A device attatched to the system is not functioning.
    Oh yeah, and Fates Forgiven is looking pretty cool.

    - SirCrono6
    From C to shining C++!

    Great graphics, sounds, algorithms, AI, pathfinding, visual effects, cutscenes, etc., etc. do NOT make a good game.
    - Bubba

    IDE and Compiler - Code::Blocks with MinGW
    Operating System - Windows XP Professional x64 Edition

  5. #20
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    Hey ..., What month are you at right now??
    You near final project??

  6. #21
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    Double post.
    "...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers

  7. #22
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    Hey whats up guys. Thanks for all of the positive feedback on the game.

    Development cycle was about 4 months on that. I was on a team with 6 other programmers and about 2 artists. We used DirectX 9 as our API and several other libraries such as boost. The game does require a pretty good graphics card to run smoothly. We did the models and animations with X Files. We wrote the all the engine components from scratch, physics, graphics, etc. Except for sound, we used FMod. The AI is pretty terrible, I'll be the first to admit. I myself did not work on the AI so I can't comment too much on it except for the guy in charge wasn't a strong programmer and made a lot of bugs in his code. I worked on the graphics engine, wrote all of the special effects, and wrote the camera.

    I didn't have a chance to look at the website: fatesforgiven.com but I will definitely do so soon.

    Digipen also doesn't focus on design really it's all about programming. There are kids there who are more into design but that's really not what the program is all about.

    I'm a senior right now taking my last class before I graduate. I worked at a company out here in Seattle called Zombie last summer and now I work for a company doing embedded programming.

    SirCrono6: Sorry to hear about that, I'm not really sure what that's all about.

    Also, yes we did submit to IGF but unfortunately we didn't get to be a finalist. I think a few projects from Digipen made it though.
    "...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers

  8. #23
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    That's awsome... I didn't know that they put digipen in a team environment as well. I was under the impression that it was all solo projects.

    Yea, I forgot to mention that the camera collision was really nice. And alpha blending the character out when that happens is a nice touch : ) Like I said, alpha blending == sexy : )

    Full Sail doesn't really focuson design. The name "Game Design and Development" is kinda misleading. I know that's why I came to full sail. I wanted to learn more about design. I think we designed for a total of 15 seconds, and the rest has just been an intense training in C++.

    Hopefully in another month or so, I can show you our team's final product, although I will say that we only have 2 months of production. We are using openAL for our sound, DirectInput, and RenderWare for our rendering, but other than that, we're doing everything else. I'm excited about the bachelors because I think they're not allowing 3rd party tools, other than API's (openGL, openAL, DirectX bla bla bla).

    So that should be a lot of fun : )

    Tell me more about digipen's classes... I was taking a look and seems you guys take some pretty cool classes.

    Fernando De La Cruz
    --------------------------
    team sizeof(God);

  9. #24
    Registered User VirtualAce's Avatar
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    Hmmm. I wonder if I should attend this school or not. My problem is that I already have a 4 year degree in another field. However my sole passion is games, games, games. But with my current job I'm not able to attend any classes to finish my comp sci degree.

    Surrounding schools have told me that it would only require about a year and a half or a year and a quarter to get my BS degree - right now I have a BA.

    But again my passion is games. I have over 275 games in my collection and it is growing larger each day. As well I've been programming in C since version 1.0 and I taught myself C and x86 assembler. I took one BASIC class in high school but I was so advanced by that time that I was producing games while the others were still printing their name on the screen. I started coding way back in the DOS 2.10 days and haven't stopped yet. I'm also familiar with DirectX and some Direct3D. I've programmed a small 3D engine in DOS using DJGPP and Borland as well. It only supported linear texture mapping however since I couldn't get the perspective correct stuff to fly in DOS - even with assembly. But it used matrix math and concatenations to perform all the calculations and I've also coded a DOS-based sound engine as well as a small sound unit for DirectSound. Can ya tell I love to code?

    So my point is, I want to get into the games industry but I just don't have enough under my belt yet and I'm not sure if I ever will given my current circumstances. And I'm not sure about getting a 4 year comp sci because it still might not get me what I need - many many counselors have told me I'd be bored to death given my current knowledge.

    Do they have any transfer programs or online programs? Heck, I'd even be willing to move and go to school there if it meant I could get into the games industry. Currently I'm working on a project in DirectX that I was going to use as part of my portfolio to present to prospective employers as a sample of what I can do. But I need more.

    So I don't wanna get bogged down in general ed nor do I want to get bogged down in crap like SQL and database stuff or boring Windows GUI coding. If you can't play it, it's not worth the time. The code has to do something creative and it's gotta do it fast. I truly love games. Ok, so call me a nerd.

    I'm going to call Full Sail tomorrow and check into this. I've got ads for it all over my game mags. Thanks for the info and perhaps this will be what I'm looking for.

    Happy Coding all.

    Last edited by VirtualAce; 02-29-2004 at 12:22 PM.

  10. #25
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    Well, I can only tell ya about full sail really. I dont know anythign about the other schools. Full sail is really reallly good. We have teachers from within the industry (game) and the classes are ALLL game focused. When I first started here, I felt that I didnt care about progging games at all. I just wanted to learn how to code, really fast. And after 14 months of school here, I now not only know how to code, but can also create games, all sorts of tools for games in MFC or win32, have experience with 3rd party API's such as Renderware, learned OpenGL inside and out from the author of the "OpenGL Bible", Richard Wright, and will also have a full game to put on my resume at the end of next month. I cant recommend Full Sail enough to someone wanting to get into the game industry. Hope this helps a little bit.

  11. #26
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    >>Hey ..., What month are you at right now?? You near final project??

    im in console / RTP right now. i dont officially start final project until next month, but im already in a group and we started working at the beginning of last month.

    and for those interested, AKrampovitis meant to say "the author of the OpenGLSuperBible."
    I came up with a cool phrase to put down here, but i forgot it...

  12. #27
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    Whoops, hehe, i forgot the SUPER. haha. Richard Wright. What a character.

    Anyways, how you doing in console?? pretty hard class I thought. Final Project is a lot of fun ..., but be warned, APD is probably THE MOST important class. Bust your ass to make sure your design is in tact. Youll have fun though. And dont forget to come to presentations on the 23rd. They should be pretty good. Our class has some pretty good games and ideas. Anyways, alpha on tues, gotta go code.

    Later

  13. #28
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    lol, we got presentations on the 18th dude... You're thinking about GDC : )

    Yea, both me and AKrampovitis are in final project right now. How's Rtp treating ya? I thought that class was awsome. Shawn is such an awsome teacher... I swear, he's inspiring.

    So, yea dude, come watch our game, and some other games, cause so far it looks like we'll have some rock solid presentations. 18th of the month! Not the 23rd

    Fernando De La Cruz
    ---------------------------
    team sizeof(God);

  14. #29
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    Bubba:

    You should really look into Digipen's Masters degree. imo, it's perfect for someone with a 4yr degree who has a solid foundation that wants to get into game programming. It offers a lot of really good classes, and if you're interested you can check out the course line up on their website. ( www.digipen.edu ). If you have any questions about the school or the area you can pm me if you'd like.

    Full-Sail guys:

    I checked out your website. It looks really nice!! Although the screenshots section was a bad link for me? I downloaded the particle engine to see how it looked and it looked pretty good too. My only problem with it was I only got 3.5fps. I turned off reflections and particles and it was only 11fps. I'm not sure why this is? I have an ATI Radeon 9700pro with a P4 processor. Anyways, if you get the screenshots back up I'd love to take a look at the game, it looks very interesting.
    "...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers

  15. #30
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    Hmmm, that's weird... I just downloaded it in my laptop and I was running at 59.8 fps.

    I think that the demo wasn't made for ATI cards, but I could be wrong. We have GeForce4 440 Go's in our laptop, 1.8 GHz.

    That's the only reason I can think why it wasn't running smoothly on your pc. Anyone else with an ATI try this out?

    Fernando De La Cruz
    --------------------------
    team sizeof(God);

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