Hey, i was wondering if there was a way to stop the flickering text with TextOut(). I'm using DirectDraw in fullscreen mode and almost every pixel is colored--if that means anything. I've been using TextOut() for variable tests and such, but now i am using it for text output in the final version of the game. The thing just keeps flickering regardless of what i do. the Textout is located within the game loop, not in WM_PAINT. I've tried wmpaint too but there's no difference.