Packaging (under Linux and Windows)
What is the best way to pack binary data (textures, polygons, sound, all of it) and executable code?
The packing itself is not the problem, but loading the code,....
I can only think of generating "fake" c++ code containing all the data and than load it up as a normal dynamic library.
Or not packing them and putting all the code in a library and the rest in a normal data archive.
Also, I'm not realy interested in windows dll's but in Linux dynamic libraries (.so)
Can anyone tell me how much dynamic linking slows a program down? What are the factor's involved in it? And how slow/fast can packed files be read and what's involved in that. The same about compression.