Im making a database of mechs for my game series MOTW.
Heres what i have:
This crashes when i try it. The entire database will have more than 5000 objects, and i dont wanna do Mech mech1; mech1.setinfo(1-3400.mch); etcCode:class Mech { private: string name; string weapon; string armor; string first_seen; string info; int hp; int def; int dam; int lvl; public: void setinfo(char * f); void outinfo(); }; void Mech::setinfo(char * f) { ifstream fin(f); getline(fin, name, '*'); getline(fin, weapon, '*'); getline(fin, armor, '*'); getline(fin, first_seen, '*'); getline(fin, info, '*'); fin >> hp >> def >> dam >> lvl; } void Mech::outinfo() { cout << "Name: " << name << endl; cout << "Armor: " << armor << "\nDef: " << def << endl; cout << "Weapon: " << weapon << "\nMax Dam: " << dam << endl; cout << "Avg LVL: " << lvl << "\nFirst seen in: " << first_seen << endl; cout << "Desc:\n"; cout << info << endl; } int main(int argc, char *argv[]) { Mech mechs[3]; for(int i = 0; i < 3; i++) { char * file; sprintf(file,"%d.mch", i); mechs[i].setinfo(file); } for (int i = 0; i < 3; i++) { mechs[i].outinfo(); getche(); } }
Can i do that in a way that i am trying to do it? or do i have to do manual loading of each one?



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