ok, I am still having troubles with gluLookAt in my engine I am making. I am using it the same way I have in the past when it worked and was wondering what the requirements for gluLookAt to work are. My code has included glu.h and glu32.lib and it doesnt give me any errors, but gluLookat does not affect anything, any values I put into any of the positions still gives me the standard projection/modelview matrix.
It wouldnt be such a problem except it kind of puts me in a bind with my terrain work currently
I have included my code, I believe the problem to be somewhere within 3DMath.cpp or EchApplix.cpp