C Board  

Go Back   C Board > General Programming Boards > Game Programming

Reply
 
LinkBack Thread Tools Display Modes
Old 12-29-2003, 06:34 PM   #1
Rabite
 
SirCrono6's Avatar
 
Join Date: Nov 2003
Location: California, US
Posts: 269
Talking Snes!

I was just wondering. What language - eh, whatever it is - were Super Nintendo games programmed in? You know, like Lufia II, Chrono Trigger, and Tales of Phantasia (You might know it as Tales of Destiny). I was just wondering, and since this is about programming games, I posted it here.

- SirCrono6
__________________
From C to shining C++!

Great graphics, sounds, algorithms, AI, pathfinding, visual effects, cutscenes, etc., etc. do NOT make a good game.
- Bubba

IDE and Compiler - Code::Blocks with MinGW
Operating System - Windows XP Professional x64 Edition
SirCrono6 is offline   Reply With Quote
Old 12-29-2003, 06:59 PM   #2
Registered User
 
Join Date: Jul 2003
Posts: 59
i think 99% of them were made in asm.

(correct me if i'm wrong)
erikj is offline   Reply With Quote
Old 12-29-2003, 07:11 PM   #3
Registered User
 
Join Date: Jan 2003
Posts: 648
Probably a mix of C and ASM.
Speedy5 is offline   Reply With Quote
Old 12-31-2003, 09:02 AM   #4
and the hat of Jobseeking
 
Salem's Avatar
 
Join Date: Aug 2001
Location: The edge of the known universe
Posts: 21,647
http://www.google.com/search?q=SNES+...re+development
__________________
If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.

Salem is offline   Reply With Quote
Old 12-31-2003, 10:22 AM   #5
l'Anziano
 
DavidP's Avatar
 
Join Date: Aug 2001
Posts: 2,616
mostly C with some ASM.
__________________
My Website

"Circular logic is good because it is."
DavidP is offline   Reply With Quote
Old 12-31-2003, 05:55 PM   #6
Banned
 
Join Date: Dec 2003
Posts: 367
I think this has been discussed several times here

*hint* press search button
bludstayne is offline   Reply With Quote
Old 12-31-2003, 08:06 PM   #7
Registered User
 
Join Date: Apr 2002
Posts: 1,571
Well we had to write a Color Gameboy game at school and that was 100% assembly. I have heard from the instruction that SNES was very similar but not sure.
__________________
"...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers
MrWizard is offline   Reply With Quote
Old 01-02-2004, 01:13 PM   #8
Registered User
 
Join Date: Feb 2002
Posts: 114
Weeell chaps! That would depend on yer compiler wouldn't it?!? I meen: a pc program doesn't run in c code or even asm code, its run i machine code. Same things would apply to any console, handheld or not. With the right compiler you could write code for anything, in any language you like.

Nuf said.
ninebit is offline   Reply With Quote
Old 01-02-2004, 05:19 PM   #9
The Defective GRAPE
 
Lurker's Avatar
 
Join Date: Feb 2003
Posts: 949
Did you read his post? You could create a game in Java, if someone were willing to spend the long hours making a Java to SNES machine code compiler.
__________________
Do not make direct eye contact with me.
Lurker is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
What are the best video games youve played?? jessie23 A Brief History of Cprogramming.com 45 01-17-2003 11:59 AM
Games: The best and the worst! CAP A Brief History of Cprogramming.com 73 10-13-2002 09:40 PM
SNES Programming Unregistered Game Programming 10 05-17-2002 10:19 PM


All times are GMT -6. The time now is 04:01 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.3.2

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22