New OpenGL project (tCUBED)
Working on 3d tetris clone. Yippe.
Thought I'd show off what I've been toiling on so far for a few days. Playing with shader idea and multitexturing innards. Not much yet, just a single block -- however I have finally finished the rendering function for the blocks to be completly customizable by the calling function (ie the hard/tedious part) moving on to game play now.
- retro (current backgroun/retro colors)
-disco (similier background with groovy disco ball spinning colors)
-classic (fixed bg of places, colors)
-minimalist (white bg, perhaps shadow effects, nothing too contrasting)
~~~more as they come
:3D Cube for playing field
- old school 2d field cheat code
- old school pieces + 3d remixs
-gravity blocks (normal blocks fall strait down, but when theres a gravity cube, it tends to move towards that direction)
-transpasic cubes (fall through obstructions into missed open areas
-bomb blocks (blows out entire row, or column, or both)
-super dense blocks (un remove able blocks that fall in random places -- with a REally cool effect. They fall super fast (not limited to speed) and when they hit, all the blocks kinda bounche up a little bit before resettling)
-filler blocks - lands and fill entire row / column or both
-anti blocks - removes any block it touches, and disapears
-crazy disco retro dance dance revolution and other genres, plus it will read a directory for custom music/music paks
-cheat code for old school music rip
EDIT:PS: Lol. Oh man. I just realized how the picture very mutch makes this thread seem like a "Hey My first textured cube" kinda deal. Rest assured, there is much more at work behind the scenes then a textured cube!