Timer in 2D FPS

This is a discussion on Timer in 2D FPS within the Game Programming forums, part of the General Programming Boards category; I am making a simple 2D FPS that displays a background structure that enemies will use for cover and randomly ...

  1. #1
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    Timer 2D FPS

    I am making a simple 2D FPS that displays a background structure that enemies will use for cover and randomly an enemy will lean around a corner (a bmp displayed of them leaning) and you have to shoot them. My question is how can I make a timer so if you dont shoot the enemy before the time runs out he will shoot you and as the game progresses the time before you are shot becomes shorter and shorter.

    Thanks for all of your input.
    Last edited by Jontay; 11-28-2003 at 05:26 PM.

  2. #2
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    is this windows or Console?
    "Christ died for our sins. Dare we make his martyrdom meaningless by not committing them?"

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    Win32. Using GDI.

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    Then you can use the Timer function.
    SetTimer to start it, it sends WM_TIMER messages on it time it hits a certain amount of time(under one configuration and IMO the easy way to do it), then you use Killtimer to stop it from sending the messages. For more info look up SetTimer, WM_TIMER and KillTimer on MSDN.
    "Christ died for our sins. Dare we make his martyrdom meaningless by not committing them?"

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    Thank you for your help.
    Last edited by Jontay; 11-28-2003 at 07:07 PM.

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