It seems my SDL program dies whenever I flip pages.
Am I doing something wrong? I haven't drawn anything on screen yet.Code:screen = SDL_SetVideoMode(800, 600, 16, SDL_SWSURFACE | SDL_DOUBLEBUF); SDL_WM_SetCaption("Fight", NULL); ... SDL_Flip(screen);
nevermind, i figured it out. it was an unrelated pointer thing.



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