Has anyone read/bought this book, by the gamedev.net guys? If you have, could you please give me some advice if this book is good for learning opengl cause im pretty beginner and i just want a book to help me learn it. Online tutorials are hard to follow. Thanks a lot



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I remembered that they didn't go into great detail with the stencil shadow volumes, but the book is already long enough that you can feel overwhelmed when starting to read it. It took me a year to really need other resources, and the only other way you can really learn after that is take the theories you learned from the book and dabble with your own stuff.