OpenGL Game Programming

This is a discussion on OpenGL Game Programming within the Game Programming forums, part of the General Programming Boards category; Has anyone read/bought this book, by the gamedev.net guys? If you have, could you please give me some advice if ...

  1. #1
    Registered User
    Join Date
    May 2003
    Posts
    195

    OpenGL Game Programming

    Has anyone read/bought this book, by the gamedev.net guys? If you have, could you please give me some advice if this book is good for learning opengl cause im pretty beginner and i just want a book to help me learn it. Online tutorials are hard to follow. Thanks a lot

  2. #2
    Banned
    Join Date
    Jan 2003
    Posts
    1,708
    It's excellent in my opinion. I highly suggest you buy it, it'll give you a great start.

  3. #3
    Registered User
    Join Date
    May 2003
    Posts
    195
    thanks a lot for the critique!

  4. #4
    Registered User glUser3f's Avatar
    Join Date
    Aug 2003
    Posts
    345
    Originally posted by Silvercord
    It's excellent in my opinion. I highly suggest you buy it, it'll give you a great start.
    I second that, the book is great for starting, highly recommended.

  5. #5
    *******argv[] - hu? darksaidin's Avatar
    Join Date
    Jul 2003
    Posts
    314
    They could go a bit more into details. Like stencil buffer shadows.
    The layout always makes me think this is some kind of StarTrek book but other than that it's faily good
    [code]

    your code here....

    [/code]

  6. #6
    Banned
    Join Date
    Jan 2003
    Posts
    1,708
    that's actually one of the reasons why I said it will give you a great start I remembered that they didn't go into great detail with the stencil shadow volumes, but the book is already long enough that you can feel overwhelmed when starting to read it. It took me a year to really need other resources, and the only other way you can really learn after that is take the theories you learned from the book and dabble with your own stuff.

    I bought the OpenGL SuperBible, but I don't use it often. Let me put it this way, OpenGL Game Programming's binding is torn to pieces from being open so much, and OpenGL SuperBible's binding is smooth as a baby's bottom

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. 2D RPG Online Game Project. 30% Complete. To be released and marketed.
    By drallstars in forum Projects and Job Recruitment
    Replies: 2
    Last Post: 10-28-2006, 01:48 AM
  2. OpenGL Window
    By Morgul in forum Game Programming
    Replies: 1
    Last Post: 05-15-2005, 01:34 PM
  3. Game Designer vs Game Programmer
    By the dead tree in forum Game Programming
    Replies: 8
    Last Post: 04-28-2005, 10:17 PM
  4. OpenGL .dll vs video card dll
    By Silvercord in forum Game Programming
    Replies: 14
    Last Post: 02-12-2003, 07:57 PM
  5. opengl code not working
    By Unregistered in forum Windows Programming
    Replies: 4
    Last Post: 02-14-2002, 10:01 PM

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21