I have recently been porting my unfinished RPG from DirectX 7 to DirectX 8. Im doing this because I really want to learn something I can use for quite a while in the future and DirectX 7 seems like a dead end. I really like DirectX 7 and was getting pretty good, but I think it is time to switch so that I can learn DirectX 8. Im doing fine up until now but have one question that I can't seem to find anywhere. I was wondering how I would go about programming a border around my tiled graphics. The tiles are constantly moving when the character moves, and the way it is set up now is that the very last tile on the far right disappears as the tiles shift to the right, so that the graphics don't go out side of the boundaries causing an error. With DirectX 7 it was okay to draw outside of the screen, but causes an error in DirectX 8. My solution to this (I think) would be to place the border over the outside tiles, so that the disapearing tiles will not be seen. Is this possible, and am I going about this the proper way? Also, should I use a texture that is very large with alpha blending to show the inside of the screen? Any input would be great. Im probably doing this all wrong, but I can't seem to find answers anywhere on the net as it is so specific of a question. Thank you and hope someone can help.