Basics of C/C++ game programming
Hi, I'm new here and to C/C++.
Now before you start bashing me and telling me to learn more C++ before trying to attempt a game, please understand that I've been programing games for a while in Macromedia Flash. The only diffrence is in Flash, I didn't have to worry about displaying graphics or sound ect..
I just have a couple of questions that hopefully you can answer, or give me a link to a tutorial.
One, what is the best compiler for creating games?
And second, how do you display tiles of gif's?
I've googled these questions, but didn't come up with anything good. So thanks for any help. :)
EDIT: :rolleyes: Didn't see the sticky at the top. I'll check it out, but still if you have any comments please post them.
Sorry for not looking before I post.
Just thought I would post something ...
I just wanted to say I never used 13h graphics or console games or allegro. I DID do a few game in the Win32 API, after I got the hang of it. That was when I moved out of console apps. I was using Bloodshed Dev-C++ at the time. :) It wasn't a bad, free compiler. I now have MS Visual C++ 6.0 and do most of my Windows apps in Microsoft Foundation Classes. I made an MFC Hangman game not too long ago, and I posted it here. :D Anyhow, when I moved on to graphical games, I started out with OpenGL, using NeHe's nice website as a guide. I now use, OpenGL, SDL, and DirectX. At the time, I have just finished a 3D engine in DirectX and started a new project. It's a first-person shooter paintball game. Terrain and objects are preset on a map, but it will randomly place trees using billboard images. :D I will post some more information in a NEW thread once I get some more done. :D I don't know that this had much to do with this post, but I just wanted to say a little something. :p