Texture mapping in OpenGL

This is a discussion on Texture mapping in OpenGL within the Game Programming forums, part of the General Programming Boards category; Can somebody tell me how to use texture mapping in OpenGL? I tried the tutorial on NeHe but I always ...

  1. #1
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    Texture mapping in OpenGL

    Can somebody tell me how to use texture mapping in OpenGL? I tried the tutorial on NeHe but I always get a compile error that looks something like this:

    Unresolved external "auxDIBImageLoadA"...

  2. #2
    Registered User glUser3f's Avatar
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    make sure you link glaux.lib, how to do this depends on your compiler, however, it's done the same way as you linked opengl32.lib and glu32.lib

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    Thanks, I'll see if that works.

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    or link it from your source:

    #pragma comment(lib, "name_of_lib.lib")

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    Registered User glUser3f's Avatar
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    Originally posted by pode
    or link it from your source:

    #pragma comment(lib, "name_of_lib.lib")
    isn't this a VC++ only thing?

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    isn't this a VC++ only thing?
    No, I don't think so. I think it works with the Borland C++ Compiler (which I use) because I've used it before.

    BTW, I linked in glaux.lib and it worked fine. Thanks to everyone that helped!

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