Thread: BSP loader with shader support

  1. #16
    Registered User VirtualAce's Avatar
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    The problem at the corners can be fixed by using the correct textures. The sides of a skybox can be mirrored but the top and bottom textures must be different. The top texture will share all 4 of its edges with all 4 of the top edge of the sides of the skybox. The bottom texture will share all 4 of its edges with all 4 of the bottom edge of the sides of the skybox.

    You can't just use the same texture in a skybox IF:

    The texture you are using has any type of edge continuation or edge features that are meant to be mirrored.

    But if you place all the important textures in a skybox in the center of the texture then you can tile this across the entire box, but this is a severe limitation.

    I've also tried making a sphere and a hemisphere around the player but it doesn't look right. There is also a method to make a small sphere 'patch' above the player - but the height must be exactly right or it does not look right at all.

    Joint Ops from Novalogic uses this patch method, Freelancer uses the skysphere/skybox methods, and most of the shooters use a traditional skybox from what I can tell.

  2. #17
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    Bubba: obviously malikawan19 didnt realise that he bumped an old thread.

  3. #18
    Registered User VirtualAce's Avatar
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    LOL. Obviously I didn't realize it either.

    My apologies.

    ::2 years Bubba....yeah way to go bud.........

  4. #19
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    heh, i forgive you.

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