Hey everyone, I'm trying to do some collision detection here. The problem is, I'm trying to check for a collision between a point and a rectangle, with the point moving at a fairly high number of pixels per frame; the rectangle is also very small. So I can't exactly do the typical "Is the point in the rectangle?" collision detection, which is the only kind that I can find, otherwise the point might just go straight through the rectangle and no collision might be detected.
So far, the only thing I've come up with is:
etc. etc. etc.Code:-Get the equation of the line that the point is following -If the point is below and left of the rectangle, then: -If moving the point puts it above and to the right of the rectangle then: -See if the point's movement vector intersects the bottom or left sides of the rectangle -Else if (...)
Does anybody have a faster and/or better way of doing this? (Or a link to a site that I missed...)



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I'm probably a bit behind in terminology/math knowledge. I seem to never know what's going on when people talk about the math behind graphics 


Is that for 3D graphics, or 2D or both?