When you get my source - use the DXEngine.CPP and DXEngine.h files. Create a new project and change the screen mode and resolution to 320x200x256. That code already retrieves a pointer to the buffer or surface and a pointer to the backbuffer - use the backbuffer to access the screen. You must then flip the backbuffer to the surface representing the screen. Here is the code in assembly. I forgot the actual names of my buffers so just substitute them in where appropriate.
Copies 32 bit BackBuffer to 32-bit Surface.
Code:asm { push edi push esi push ds lds esi,[BackBuffer] les edi,[Surface] mov ecx,03E80h //16000 DWORDs in 64000 bytes rep movsd pop ds pop esi pop edi }



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