I noticed that glGenTextures isn't generating textures and instead causing GL_INVALID_OPERATION error in the project I'm currently working on, first I thought that there is a missing glEnd or something, I looked for such a thing but everything was OK, so I created this program:
and it gave the same errorCode:#include <windows.h> #include <gl/gl.h> #include <gl/glu.h> int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { UINT texture = 0; glGenTextures(1, &texture); GLenum e = glGetError(); switch (e) { case GL_NO_ERROR: MessageBox(NULL, "GL_NO_ERROR", "", MB_OK); break; case GL_INVALID_VALUE: MessageBox(NULL, "GL_INVALID_VALUE", "", MB_OK); break; case GL_INVALID_OPERATION: MessageBox(NULL, "GL_INVALID_OPERATION", "", MB_OK); break; }; return 0; }![]()
I loaded one of my previous projects and it worked OK.
So what am I doing wrong? does glGenTextures require some initialization (MSDN says nothing about this)?



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