Thread: some updates for my game

  1. #16
    & the hat of GPL slaying Thantos's Avatar
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    Yeah but I think its cheesy. How many people can actually jump up and then change directions? I'd reduce it to 25% but hey its your program do what you want

    Impressive none the less

  2. #17
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    i guess you don't play quake enough

  3. #18
    & the hat of GPL slaying Thantos's Avatar
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    not a big fan of FPS so I'm probabily not the best one to make suggestions

  4. #19
    I just ran it, pretty good. There is a problem though. I ran it 1024x768x32 fullscreen and the movement was screwed up, and all the polygons were stretched to the top-right corner. I tried it in 640x480x32 and it worked perfect. I got an average of 320 FPS with like 2 other programs running. Oh I ran both tests in OGL mode.

    My system's specs:
    Athlon XP 2000+ (Not overclocked)
    512MB PC2100 DDR
    MSI GeForce FX 5200 128MB of 1GHz RAM (not overclocked)

    I had 2x AntiAliasing and 8x Anisotropic Filtering on when I ran the tests. I had IntelliSample set to Highest Quality.

  5. #20
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    can u post a screenshot of that?

  6. #21
    carry on JaWiB's Avatar
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    Looks good...only problem is I don't think the textures are loading...I don't get any error messages though:
    "Think not but that I know these things; or think
    I know them not: not therefore am I short
    Of knowing what I ought."
    -John Milton, Paradise Regained (1671)

    "Work hard and it might happen."
    -XSquared

  7. #22
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    Jawib, the textures aren't in the right directory. I made this more complicated than it needed to be by allowing you to download it as two separate files (otherwise it is one huge file and only broadbanders can get it). you've got to extract the textures to the main folder so that the main executable sees the textures folder in the same directory as itself, and the textures folder subsequently has sub directories. This is the same as extracting the textures folder to the desktop, then extract the game engine to the desktop, then put the textures folder into the same folder as the engine folder. then it should run.

    I didn't actually put texture error messaging in there, so it won't ever tell you when the textures don't actually load (it will just look smoothshaded).

  8. #23
    You know what? I meant the top-left corner. It only does it in 1024x768 mode, and when I compress it into a PNG file it is near a megabyte. Still images don't really give much justice to it either, it's kinda weird.

  9. #24
    carry on JaWiB's Avatar
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    Hehe I actually first thought that I might have put it in the wrong directory, so I looked back at your post...I thought you meant extract it to the same place that you extracted the engine...When the textures still didn't load I figured there would have been an error message telling me it couldn't find the textures or something lol...
    "Think not but that I know these things; or think
    I know them not: not therefore am I short
    Of knowing what I ought."
    -John Milton, Paradise Regained (1671)

    "Work hard and it might happen."
    -XSquared

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