bottleneck in frame rate occurring
I wont post any code right now, but if you would like to see some, go ahead and tell me.
Here is my problem:
I am making a 3d Battletech game (many of you would probably better know it as Mechwarrior). Things were going pretty well until just recently.
I was getting about 60 fps with my terrain engine, which I considered quite nice.
Then I began to load in 3ds Max models into my game. Immediately my frame rate dropped to 10 fps (or lower).
I decided to take out the 3ds library for the time being, so I completely took it out, yet I am still getting the 10 fps I got when I loaded 3ds models, and not the 60 fps I got before I loaded in models...
Anyone had an experience like this and could shed some light?