Alright, when I enter 32 bpp mode in directdraw, I try to use the RGB macro, but sometimes I need to make colors opposite to make some appear right. Example:
RGB(0,0,255)-Makes Red (Sometimes makes blue)
But I've seen some source (space shooterz, among source from here), that uses a plain old RGB macro. No special RGB32 macro that isn't predefined. But when my friend tries out the programs, everything is normal
RGB(0,0,255)-Make blue
Which makes my game look junky. I'm using WINDOWS 98
NOT SECOND EDITION
People seem to miss OS's