Okay, ive seen this done in allegro before, so i know its possible.
Im making a mech game like Cavedogs Total Annihilation. Its a RTS thats better than C&C. however, i do not wish to make a ton of files.
Would it be best to rotate the image from on file or make more then on picture on one bmp and go to a position on that?
The engine uses a typedef struct and its direction an int,
1=north, 2=northeast, 3=east, 4=southeast, 5=south, 6=southwest, 7=west, 8=northwest.
And how do i set transparency on the pictures? The backround is white.