I'm working on my own Q3A BSP rendered, and I have two minor problems reguarding textures.
I extracted all of the contents of pak0.pk3 and mapmedia.pk3 to the base directory of my binary and it still can't find some textures, especially patch textures, is there any other place Q3A stores textures there?
My other question, how are skyboxes implemented in Q3A? My renderer displays faces, meshes and patches right now, and I still can't see the sky, is the sky a billboard (though I doubt it) ?
thx