slow game

This is a discussion on slow game within the Game Programming forums, part of the General Programming Boards category; What would cause my game to run slow? Sometimes its super fast, fast, normal, and unplayable slow. Its being created ...

  1. #1
    Registered User
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    Aug 2001
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    slow game

    What would cause my game to run slow? Sometimes its super fast, fast, normal, and unplayable slow. Its being created using the Windows API. drawing sprites with the windows gdi
    In this old thread you can find an old version which had the problem then. This means the game wasn't slow from storing masks, but instead from some other cause.
    Don't you dare hit me on the head, you know I'm not normal.
    A Stooge Site
    Green Frog Software

  2. #2
    'AlHamdulillah
    Join Date
    Feb 2003
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    790
    did you include a timer function that controls framerate so that the games engine is frame rate independent(such that you would move the same distance in the same time on different speeds?)

  3. #3
    Registered User Bieh's Avatar
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    Sep 2002
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    Have a look here (' Achieving Frame Rate Independent Game Movement ')
    "It always takes longer than you think, even when you take Hofstadter's Law into account."
    -Hofstadter's Law

    Bored? Try my game SpaceWars , made in Allegro and VC++
    or see my new game Redoubt , made in OpenGL and VC++

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