Screens of Projects

This is a discussion on Screens of Projects within the Game Programming forums, part of the General Programming Boards category; i havent had much time this summer for hobbie programming (had a full time programming job) but i did find ...

  1. #1
    Crazy Fool Perspective's Avatar
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    Screens of Projects

    i havent had much time this summer for hobbie programming (had a full time programming job) but i did find some time to start a new terrain engine with OpenGL. Some of you may have seen my last terrain engine... well, i tossed that and started a new one from scratch. Its much better

    it features:
    -height mapping
    -per vertex lighting
    -dynamic lighting
    -fog
    -skybox
    -frustum culling (although its not being used yet)
    -my own PVS algo
    -terrain gravity (?) (camera follows terrain)
    -first person, third person chase, and third person overhead camera states.

    anyway, here are some screens..

    Using gametutorials skybox images
    Dense Fog

    So lets see some screens from everyones current projects. what have you all been up to over the summer?

  2. #2
    Confused Magos's Avatar
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    Well, I've been working on this highly metroid-influenced platform game for over a year .
    Sadly, this project is practically abandoned. The only big thing left was to make enemies, and the graphics for them. I got bored from making/extracting the gfx and haven't done anything on it for several months...

    Anyway, here's a screenshot of it:
    Attached Images Attached Images  
    MagosX.com

    Give a man a fish and you feed him for a day.
    Teach a man to fish and you feed him for a lifetime.

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    & the hat of GPL slaying Thantos's Avatar
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    I hate you Perspective. Of course that hatred is fueled by an extreme level of jealousy

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    Registered User Bieh's Avatar
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    Well, the normal site I use for hosting is down atm (server's being moved :/), so I can't show off my normal range of shots

    But here's a couple I took just now, anyway. The JPG compression kinda messes up the quality, though, and the board won't let me post anything bigger than 640x480

    First Pic:
    Two tanks and a jeep (just visible on left) battling on a CTF map
    Attached Images Attached Images  
    "It always takes longer than you think, even when you take Hofstadter's Law into account."
    -Hofstadter's Law

    Bored? Try my game SpaceWars , made in Allegro and VC++
    or see my new game Redoubt , made in OpenGL and VC++

  5. #5
    Registered User Bieh's Avatar
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    And #2:
    A couple of bots battling in a volcano
    It's kinda hard to see at that size, but I was right in the crater.

    Sorry for the double-posting, but I can't see any way to attach more than one image to a post
    Attached Images Attached Images  
    Last edited by Bieh; 08-16-2003 at 09:30 PM.
    "It always takes longer than you think, even when you take Hofstadter's Law into account."
    -Hofstadter's Law

    Bored? Try my game SpaceWars , made in Allegro and VC++
    or see my new game Redoubt , made in OpenGL and VC++

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    Wow. Now I'M jelous. All those pics look amazing!
    And, here's the game I was working on over the summer. Wait, did I say working? I meant playing.
    Attached Images Attached Images  
    Well, there are a few things wrong with your code:

    1) It does not work.
    2) It does not work.
    3) It does not work.

    Hope this helps.

  7. #7

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    Perspective, what's your programming job?
    Well, there are a few things wrong with your code:

    1) It does not work.
    2) It does not work.
    3) It does not work.

    Hope this helps.

  9. #9
    Crazy Fool Perspective's Avatar
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    Originally posted by funkydude9
    Perspective, what's your programming job?
    i am a research assistant at my university. I spent the whole summer writing programs to parse and analyse data, mostly running graph theory analysis. Right now im writing a program to simulate query forwarding in a P2P network using HC Routing Indices.

    Magos: you cant give up on that project! it looks so good!

    Bieh: As always, thats looking really good. What type of LOD alogrithm are you using to render your terrain?

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    Woah...that reminds me alot of DOOM III.
    Well, there are a few things wrong with your code:

    1) It does not work.
    2) It does not work.
    3) It does not work.

    Hope this helps.

  11. #11
    Crazy Fool Perspective's Avatar
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    Originally posted by funkydude9
    Woah...that reminds me alot of DOOM III.
    it should remind you more of Quake III since its a screen shot of silvers Q3 BSP loader

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    Well it definitely shouldn't, those shadows are hard static pre compiled shadows that are actually textures, not generated from stencil shadow volumes, but they run fast. It takes too many calculations for a fully dynamically lit scene (calculating the silhouette edge of an object then actually drawing it into the stencil buffer )

    EDIT:
    and there are no special lighting calculations such as bump mapped objects, even that red light is a friggin texture. You can actually get stencil shadow volumes in any quake3 engine game just do the following in the console:
    r_stencilbits 8
    vid_reset //must do after setting stencil bits
    cg_shadows (1-3) with 2 being the best I believe
    Last edited by Silvercord; 08-18-2003 at 06:34 PM.

  13. #13
    Pursuing knowledge confuted's Avatar
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    Silver, why is your red light a texture? Are you using dynamic lighting, or just ambient? It seems to me that if you're using dynamic, it shouldn't be hard to have colored lights.
    Away.

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    It is a static texture using the OpenGL multitexturing extension, it's masked over the original polygon's texture

    that method is much faster than OpenGL lighting, that's why it was done in the quake3 engine

  15. #15
    Pursuing knowledge confuted's Avatar
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    well of course it's faster. That doesn't mean it's as cool.
    Away.

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