I want to find a book for OpenGL that teaches really slowly, but explains everything in great detail. I've been looking on the internet, but everything is either too much theory, or not enough theory. Where I'm at right now is, I can make 3D objects, make simple transformations, and apply textures. I got enough to make 2D games, but I want to be able to make at least a simple 3D proggie.
I know this has been asked several times, please don't eat me alive.