Hey, I realized that I should probably go back and make some 2d games, because I sorta just jumped right into 3d fsp stuff.
So, heres a nice little snake game. Arrow keys are to turn. F increases speed and S decreases.
Operating system: XP SP2
Graphics Library: OGL
Other Libraries: Vector and Time, but I think those are standard.
Sorry, the code is probably hard to read, I had some of it commented, but then just decided to strip them all. If I get a chance I'll go back and add them all.
Let me know what you think.
Good snake clone. I think your code format is good, and you are right, a few comments could help in certain places. But i managed to run it ok using Visual Studio and I liked it a lot. Kepp up the good work ;)
NOTE: if your screen resolution is not 1024 x 768, things might be a bit odd.... I plan to work on this :)
good game dude,
Game worked well and your code is alot neater than my own. Oh, and do I suck at this game!
I finally finished my first game. It isn't perfect, but it runs and I think it is cool.
You can see the instructions after opening the game.
If you can tell me how to get a .zip or .exe file on this forums please tell me!
Looks good and runs good. Your code is well organized, but you didn't indent some places. Like after your "do" statement you didn't indent.
It's easier to read when you use proper indention.
I tried my hand on a simply little dice today and this is the result:
A small game for 1-2 players with the goal to reach a user set score first without getting a 1.
Compiled on Windows XP with DevC++ 188.8.131.52
Work in progress - fly around in a colorful world and ponder about pixel rasterization for awhile http://en.wikipedia.org/wiki/Rasterisation
Graphics library: opengl
Other libraries: wtl
Compiler: visual studio orcas
This is a simple game where you have to deliver pizzas without running out of gas, crashing into other cars or going out of the road.
The original idea of the game is not mine, it was a game i played when i was younger on the macintosh of one of my friend heh.
It's the first game i made. And it's written in C (i know i should have choose an object-oriented language but C is the only thing i know really well). :p
Operating system: Windows XP (but i guess it would works on older version)
Compiler: MVSC++ 6.0
Graphic library: SDL (if we can call this a graphic library heh)
Other library: SDL_TTF
Here's the link to the game and source code:
And here's a screenshot
By the way, the source code and the game are in french, but you need only really basic knowledge to understand (or you can use google language tool). And i also wrote a readme in english.
And also, the game isn't in a final version, and i bet it won't ever reach this stage, because i lost somehow the interest in the project. It's still very functional, but i could have make the gameplay better, make better drawings and add sounds, etc...
There's a lot of errors when compiling.
Originally Posted by MAGAHOO
Originally Posted by algi
Lol, I like this game, it made me laugh.. What dog loves wood.. Lol.. You'd think wood would cut his mouth and his Happiness would go down..
Good simulation, I'll suggest this to my friends so they can get a crack out of it as well.
The phenomenon exhibited by my application is called Moire Fringes.
Learned this from my calculus 3 book :o
College Mathematics Journal - More Fringes and Conic Sections
You can expect an app demonstrating stuf about them in due time
Here's a Tetris clone that runs in the console window. Should be fully playable with 5 difficulty levels, but misses sounds and highscores.
Since zip files cannot be uploaded, all the source is in a single cpp file.
Operating system: Windows only
Graphics Library: none
Other Libraries: windows.h
Description: ordinary Tetris
OS: Windows XP SP2
Libraries: all normal libs
Battle Test v 1.0 - A text-based battle game.
Acctually, it's a test for the battle system for my real games, but may develop into a full-fledged game.
Operating system: 32-bit Windows
Compiler: Dev-C++ & mingw
Graphics Library: none
I have made a simple hangman game - my first program, not counting exercises in various tutorials. I would very much like to hear your opinion about it - I know there is a lot to be improved. And please no 'classes' stuff, because I haven't yet started to study the object-oriented part of C++.
Note: please rename data.dat.txt to data.dat