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| | #46 |
| Banned Join Date: Jun 2005
Posts: 594
| the source so we can all bask in the source light, and learn from the experience. |
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| | #47 |
| Registered User Join Date: May 2005
Posts: 2
| A very simple tetris like game with source code! Version : 0.1 Beta Programming Language : C Library used : SDL (www.libsdl.org) License : BSD-Style Check it at : http://www.giannirossi.org/index.php?mod=none_Tetramini |
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| | #48 | |
| Registered User Join Date: Aug 2005
Posts: 38
| Quote:
cool game, but after i exit the game ALL my icons disappared (all the IE icons, start menu icons and any other icon u can think of) | |
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| | #49 | |
| Registered User Join Date: Aug 2005
Posts: 91
| Quote:
Errors I'm getting: Code: In the format of... Line | File | Message My Documents\Cprograms\C | (same as line) | gl/glut.h: No such file or directory. (none) | My Documents\Cprograms\RCubeSol.cpp | In member function `void Cube:updateFaces(Twist)': 239 | (same as above) | `right' undeclared (first use this function) 241 | (same) | `left' undeclared (first use this function) (none) | (same ) | In function `void DrawGLScene()': 925 | (same) | `glutSwapBuffers' undeclared (first use this function) (none) | (same) | In function `void KeyboardEvent(unsigned char, int, int)': 1023 | (same) | `glutGetModifiers' undeclared (first use this function) 1024 | (same) | `GLUT_ACTIVE_ALT' undeclared (first use this function) (none) | (same) | In function `void SpecialEvent(int, int, int)': 1212 | (same) | `GLUT_KEY_F1' undeclared (first use this function) 1215 | (same) | `glutFullScreen' undeclared (first use this function) 1218 | (same) | `glutPositionWindow' undeclared (first use this function) 1219 | (same) | `glutReshapeWindow' undeclared (first use this function) (none) | (same) | In function `void solve()': 1269 | (same) | `cout' undeclared (first use this function) ((Ok, this one's scary. Cout, undeclared? Uhoh.)) 1372 | (same) | `right' undeclared (first use this function) (none) | (same) | In function `void displayGreeting()': 2019 | (same) | `cout' undeclared (first use this function) 2032 | (same) | `cin' undeclared (first use this function) ((Same errors for the next 2 functions)) (none) | (same) | In function `void displayInstructions()': (none) | (same) | In function `void displayMenu()': (none) | (same) | In function `void displayCube(int, char**)': 2119 | (same) | `glutInit' undeclared (first use this function) 2120 | (same) | `GLUT_DOUBLE' undeclared (first use this function) 2120 | (same) | `GLUT_RGB' undeclared (first use this function) 2120 | (same) | `GLUT_DEPTH' undeclared (first use this function) 2120 | (same) | `glutInitDisplayMode' undeclared' (first use this function) | |
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| | #50 |
| Registered User Join Date: Aug 2005
Posts: 91
| Code: Operating system: XP (but should work on anything) Compiler: Dev-C++ 4.9.9.2 Graphics Library: Other Libraries: Description: Text-based rpg with a few minor bugs and a single bit of Story mode |
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| | #51 | ||||
| Frequently Quite Prolix Join Date: Apr 2005 Location: Canada
Posts: 7,629
| Quote:
Quote:
Quote:
[edit] Quote:
Code: #include <iostream.h> Code: #include <iostream> using namespace std; [/edit]
__________________ dwk Seek and ye shall find. quaere et invenies. "Simplicity does not precede complexity, but follows it." -- Alan Perlis "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra "The only real mistake is the one from which we learn nothing." -- John Powell Other boards: DaniWeb, TPS Unofficial Wiki FAQ: cpwiki.sf.net My website: http://dwks.theprogrammingsite.com/ Projects: codeform, xuni, atlantis, etc. New project: nort Last edited by dwks; 08-30-2005 at 12:53 PM. | ||||
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| | #52 | |
| Supermassive black hole Join Date: Jul 2005 Location: South Wales, UK
Posts: 1,709
| AoTRN - The Readme File This is going to be huge. It'll take me a fortnight or so to be able to post anything material, but here's the readme file (so far) for your pleasure: Quote:
Tell me what you think of the story etc, I'd love to know!
__________________ Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife. - Mike McShaffry | |
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| | #53 |
| Supermassive black hole Join Date: Jul 2005 Location: South Wales, UK
Posts: 1,709
| Not sure if I can post this here, sure I'll find out ![]() I'm going to be .tar.gz'ing nightly snapshots of the AoTRN development directory and make them available here: http://leesblog.thejefffiles.com/AoT...RN.X.XX.tar.gz Where X.XX is the version number. Here's a link to the folder: http://leesblog.thejefffiles.com/AoTRN/ I'm hoping this will be good learning material, and maybe some of you could help me fix any bugs I encounter. Of course anyone who helps will be credited (Salem and prog-bman are already in there for their help recently ).So expect the first snapshot tonight, around 21:00 GMT +1.
__________________ Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife. - Mike McShaffry Last edited by ahluka; 09-03-2005 at 07:00 AM. |
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| | #54 |
| Registered User Join Date: Aug 2005
Posts: 91
| Code: Operating system: XP (but should work on anything) Compiler: Dev-C++ 4.9.9.2 Graphics Library: Other Libraries: Description: Text-based rpg with no known bugs, but is unfinished. Playable. Here's the updated version nonetheless. A bit boring, and the story mode isn't complete (not to mention the monster database and the level-up function), but it's playable. Lemme know if you see any bugs!
__________________ It's Link, not linkofazeroth. The latter's just my username. The former's my online identity. Thank you. |
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| | #55 |
| Registered User Join Date: Jan 2003
Posts: 118
| Code: Operating system: XP SP2 Compiler: Visual C++ .NET Graphics Library: none Other Libraries: <windows.h>, <stdio.h>, <conio.h> Description: Tetris (move with arrows)
__________________ Why drink and drive when you can smoke and fly? |
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| | #56 | |
| Registered User Join Date: Jan 2003
Posts: 118
| CORRECT LINK Quote:
__________________ Why drink and drive when you can smoke and fly? | |
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| | #57 |
| Registered User Join Date: Oct 2005
Posts: 18
| My TicTacToe Game Code: Operating system: Compiled on XP SP2. Works on Win95 and up Compiler: Dev-C++ 5 beta Graphics Library: none Other Libraries: <windows.h>, <iostream> Description: TicTacToe, against a pretty good computer, only one way to beat it that I have found. Sorry for the terrible UI, but that wasn't what I was focusing on. Download: http://www.om3ga.co.uk/TicTacToe.zip -Ben |
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| | #58 |
| The Reel Thing Join Date: Jun 2005
Posts: 44
| My Final Project This is basically an endless hi-tech corridor, with obstruction billboards blocking the way. It's time based, and you can control how fast the camera moves through the world. Use the mouse to manouver, and press W or the up arrow to go "light-speed" Code: OS: XP, haven't tried it on 9x, but it should work Compiler: MingW with Code::Blocks 1.0rc2 Graphics Libraries: OpenGL with Irrlicht 3D engine Other Libraries: Audiere (sound), iostream
__________________ Bagpipes – putting the fun back in funeral. Last edited by Highland Laddie; 11-25-2005 at 06:35 PM. |
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| | #59 |
| Registered User Join Date: Aug 2005
Posts: 91
| Code: Operating System: WinXP Compiler (IDE in this case): Dev-C++ Graphics Libraries: None Other Libraries: iostream, fstream, string
__________________ It's Link, not linkofazeroth. The latter's just my username. The former's my online identity. Thank you. |
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| | #60 |
| 60% Braindead Join Date: Dec 2005
Posts: 379
| Code: Operating System: Windows XP. Compiler: Borland C++ Free Command Line Compiler. Graphic Libraries: None Other Libraries: windows.h, iostream, time.h, stdlib.h, conio.h.
__________________ Code: Error W8057 C:\\Life.cpp: Invalid number of arguments in function run(Brain *) |
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