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| | #31 |
| Sweet Join Date: Aug 2002 Location: Tucson, Arizona
Posts: 1,678
| Operating system: Windows ME (ya i know) Compiler: Dev-C++ 4.9.9.0 Graphics Library: Allegro Description: Move the Car Down The Road(Lame)
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| | #32 |
| Sweet Join Date: Aug 2002 Location: Tucson, Arizona
Posts: 1,678
| Operating system: Windows ME Compiler: Dev-C++ 4.9.9.0 and VC++ 6 Graphics Library: Allegro Description: Fly ship and shoot Here's a Dev version(project) for all you dev users and a VC++(project) and also just plain source and bmps. I might continue on with this but I am probably going to scrap it and write a new one based on things I implemented here. Most like going to re-write the ship class with some overloaded operators to make the main code easier to read. We'll see though .
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| | #33 |
| Deleting... Join Date: Oct 2004 Location: VA
Posts: 94
| Operating system: Windows 95-XP (anything with a DOS emulator) Compiler: Turbo C Graphics Library: None (DOS) Description: My first graphical game with AI Language: Good old fashioned C I am quite proud of this little game I made in about 4 hours. It uses a goto once because I had to and any other way would have meant lots of extra code. If you are having trouble winning it is very possible to beat the computer. Source code included. Press A to go left, D to go right, and W to shoot. Don't rapidly press the keys because that will queve up all the commands and make the program go through it all. (Turn based) Last edited by VOX; 11-20-2004 at 09:26 PM. |
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| | #34 |
| Registered User Join Date: Nov 2004 Location: india
Posts: 493
| GUYS,THIS IS A GAME CALLED SNAKE,WHERE THE SNAKE EATS STUFF AND GROWS IN SIZE.IT WAS MADE BY ME LONG TIME AGO,WHEN I STARTED OUT WITH C AND WITH LINKED LISTS.I HAD WRITTEN THIS PROGRAM USING LINKED LISTS FOR THE PURPOSE OF BEING MORE COMFORTABLE WITH USING THEM,ITS NOT COMMENTED AND STUFF,BUT IS EASY TO UNDERSTAND. THE i,j,k,l KEYS WORK LIKE THE ARROW KEYS.MAKE SURE THAT CAPS LOCK IS TURNED OFF. ALSO,THE FILE MUST BE EXTRACTED TO THE C DRIVE ONLY.ELSE IT WILL GIVE AN ERROR.THE FILE initgrph.h MUST BE INCLUDED IN THE INCLUDE FOLDER OF YOUR COMPILER.WHEREEVER THAT IS. Code: OS:WINDOWS 98SE COMPILER:BORLAND TURBO C++ VERSION 3.0 |
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| | #35 |
| Registered User Join Date: Dec 2004
Posts: 1
| Burnt Soil OS: W-XP (will run on other windows) Language: DarkBasicPro Compiler: DarkBasic Pro defualt compiler Graphics: DirectX 9.0 Description: Ok guys...i made this 2D program in DarkBasicPro...but i am moving to C++ as my main language (and the tutorials on this site are helping alot!) this was my entry for the TGC Competition in the "scorched earth" category...(if you look you'll notice i got 3 Stars...and two cool prizes )in it you... -Buy upgrades for your tank...including weapons and armor -Use these upgrades to blow up your enemies on fully destructible terrain, throughout 5 different maps -Repeat Screens- the shop- http://img.photobucket.com/albums/v1..._Duck/shop.jpg menu-(yes i've sunk that low) http://img.photobucket.com/albums/v1..._Duck/menu.jpg level-(...i have 5 levels...) http://img.photobucket.com/albums/v1...ck/in-game.jpg Download it Here (scroll down the page abit) C&C Welcome but i'm not going to do any major changes to this game...too busy with other stuff... --Peter Last edited by HellmuthArts; 12-03-2004 at 08:01 AM. |
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| | #36 |
| Registered User Join Date: Mar 2002
Posts: 1,595
| OS: W98 Language: C++ Compiler: Dev-C++ 4.9 Graphics: OpenGL 1.1 Other: None Description: This creates a Rubiks cube you can manipulate with the keyboard and implements a solution to Rubiks cube from any random starting point and allows you to view an animated solution or view the solution move by move. |
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| | #37 |
| yes, I'm registered!!! Join Date: Nov 2004 Location: Ipswich
Posts: 161
| Operating system: Windows Me Compiler: Dev C++ 4.9 Graphics None Language: C++ This is a game I made, when I decided to make something different from Tic Tac Toe, so I created a dog simulator which simulates a dog. |
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| | #38 | |
| UT2004 Addict Join Date: Dec 2004
Posts: 645
| Quote:
Code: Operating system: ANY Compiler: Any C/C++ Compiler Language: C/C++ Description: A small textbased RPG | |
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| | #39 |
| Registered User Join Date: Dec 2001
Posts: 60
| Comments are welcome OS - WindowsXX This is my very first game _ very similar to the well known game 'Stratego': http://www.geocities.com/c_pruell/MecnelsTactics.zip I added a short description of the game to the program's header, which you can look at here: http://www.geocities.com/c_pruell/MTdefHeader.rtf Any comments and suggestions how this game could be improven are welcome (so far I haven't discovered any serious bugs, if you find some please let me know) Good luck! Last edited by Mecnels; 01-03-2005 at 07:17 AM. Reason: forgot os info |
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| | #40 |
| Registered User Join Date: Jan 2005
Posts: 1
| path finder Code: operating system: developed and tested under windows xp sp2 but should work with windows 98, me, 2000... compiler: microsoft visual studio professional 6.0 sp5 graphics library: windows gdi other libraries: win32 api, stl description: create a starting position, ending position, setup some blockades and let the ai find a shortest path. more of a demonstration than a game but can be used in your games... other notes: please read "README.txt" for controls. i attached the source with the visual studio workspace files so just open the workspace. if you are having problems compiling, i also included the executable "pathfinder.exe" in the zip file. enjoy... Last edited by kashikoi3; 01-06-2005 at 04:05 PM. |
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| | #41 |
| Registered User Join Date: Aug 2003 Location: г. Магнитогорск
Posts: 76
| Bring tha noize for verzion 2! Operating System: Windows XP SP2 Compiler: Dev-C++ 4.9.9.0 Graphics Lib: SDL (www.libsdl.org) Description: Below I posted two images.. one of my old snake game.. the other of my new.. and the new one comes with an interface too! check it out :P http://logicerror.glwb.info/upload/old_snake.jpg http://logicerror.glwb.info/upload/new_snake.jpg Source code here: http://logicerror.glwb.info/upload/Snake.zip Please comments: logicerror@mail.ru |
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| | #42 |
| Rabite Join Date: Nov 2003 Location: California, US
Posts: 269
| Solar System Generator Well, this isn't exactly a game, but... Code: Operating system: Windows XP Compiler: Dev-C++ 4.9.9.1 Language: C++ Description: Randomly generates a solar system that can be saved to a file. Credits Programmer: SirCrono6 Sort of stole idea from: Gatt9 (here) Stole .txt idea from: jverkoey (from I don't remember) - SirCrono6 Edit - Now it displays the planet's size in the text file
__________________ From C to shining C++! Great graphics, sounds, algorithms, AI, pathfinding, visual effects, cutscenes, etc., etc. do NOT make a good game. - Bubba IDE and Compiler - Code::Blocks with MinGW Operating System - Windows XP Professional x64 Edition Last edited by SirCrono6; 03-25-2005 at 09:06 PM. |
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| | #43 |
| Registered User Join Date: Feb 2005
Posts: 1
| hi, everyone ! im new to c++, and it's my first (crappy) game ! it's called pong. Code: Operating System : win XP sp2 Compiler : Dev-c++ 4.9.9.2 Required library : none Description : sorta like a tennis game the link : http://bo2.site.voila.fr/pong.zip size : 132 ko send your comments to marc_dumoulin@msn.com EDIT : updated the file; fixed error with score. Last edited by da_alchimiste; 04-21-2005 at 07:08 PM. |
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| | #44 |
| Registered User Join Date: Aug 2005
Posts: 2
| Snake Using Curses v0.4.4 Code: Operating system used: Gentoo Linux Compiler used: gcc 3.3.5-20050130 Language: C Description: A snake game written in C showing how to use curses, as well as handling arguments under a UNIX-like environment, like Linux. Credits Programmer: Nissemand to compile use the following command: Code: gcc snake.0.4.4.c -lncurses -o snake Code: ./snake |
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| | #45 |
| Registered User Join Date: Aug 2005
Posts: 11
| Breakout This is a breakout clone. You move the paddle with the arrow keys. Code: Operating system: XP Home SP1 Compiler: Dev-C++ 4.9.9.2 Libaries: HIVE Description: Hit the bricks at the top of the screen with the ball. Deflect the ball via the paddle. |
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