Allegro Tutorial

This is a discussion on Allegro Tutorial within the Game Programming forums, part of the General Programming Boards category; I need some help on allegro - especially trying blit a bitmap with the same properties. I was told to ...

  1. #1
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    Allegro Tutorial

    I need some help on allegro - especially trying blit a bitmap with the same properties. I was told to use an array of structs...The pointer stuff is giving me somewhat of a headache as well. If anyone knows some tutorials or examples online that might help (something as good as Loomsoft's?)...maybe something good I haven't come across yet. Or if anyone knows a simple program I can look at where it displays multiple bitmaps on the screen at the same time that would also be great - anything that might help. Thanks in advance.

  2. #2
    Rambling Man
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    Look at the tutorials on my site...

    www.angelfire.com/games4/exemplar

    EDIT: in each tutorial the #include line is supposed to read #include <allegro.h>
    Last edited by TechWins; 06-22-2003 at 08:39 PM.

  3. #3
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    Thanks guys. I went through and re-created my bouncing ball program but deleted the speed_counter thingy which was supposedly controling the FPS, but it gave me some problems so I commented it out and edited all the numbers. I'm not sure if it will be the same speed for everyone now so could you please test it out and tell me if it's too fast or slow? (not sure how to ouput the FPS). I have a pretty fast computer, so i'm worried that it might be too slow for others.

    Don't forget the allegro dll here: [url]http://www.allegro.cc/go.php?http://208.247.248.26/~matthew/files...4.0.2-msvc.zip
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