Just a few questions...
1) If anybody happened to be daft enough to program an entire game in complete assembler, where would they begin...i.e. are there links to tutorials for opening 3d models in assembler? Also, is there a noticable increase in speed compared to a game programmed in C/C++?
2) Right...I'm not fully sure on this questions details, but anybody with the required know-how will get the drift...I hope! Graphics cards are measured in vertices per second, does that mean that's how many it can draw? For example the new GeForce FX 5900 Ultra, has 388 million vertices per second, does that mean I can have:
97,000,000 squares on the screen at a time, each one rotating? (as, 388mil / 4 = 97,000,000).
Also, would that mean if I was under this limit, the game would run no problem, but if I went over, it would start to crawl?
3) Is there an deciding piece of hardware that says if the game runs smoothly or not?