Thread: My crappy space shooter clone.

  1. #1
    I lurk
    Join Date
    Aug 2002
    Posts
    1,361

    My crappy space shooter clone.

    It was for a school project. Programmed in VB6 using DirectDraw7, if you want to take a look:
    Game w/ Background Music: http://24.222.58.100/hyp/FPP_Sound.zip
    Game w/o Backgrounf Music: http://24.222.58.100/hyp/FPP_NoSound.zip
    Full Game and Source Code: http://24.222.58.100/hyp/FPP_Full.zip

    Certainly not the most efficient program ever.

  2. #2
    Crazy Fool Perspective's Avatar
    Join Date
    Jan 2003
    Location
    Canada
    Posts
    2,640
    thats pretty cool. my only complaint is the sensitivity of the left and right controlls. its a little hard to controll.

    i really like the radar although its a little hard to see whats going on in it without turning your complete focus to it. could be a little bigger.

    well done.

  3. #3
    I lurk
    Join Date
    Aug 2002
    Posts
    1,361
    Originally posted by Perspective
    thats pretty cool. my only complaint is the sensitivity of the left and right controlls. its a little hard to controll.

    i really like the radar although its a little hard to see whats going on in it without turning your complete focus to it. could be a little bigger.

    well done.
    So what you're saying is, it's the best game you've ever played?

  4. #4
    Crazy Fool Perspective's Avatar
    Join Date
    Jan 2003
    Location
    Canada
    Posts
    2,640
    Originally posted by Eibro
    So what you're saying is, it's the best game you've ever played?
    lol, yeah. thats pretty much what i was getting at. in fact ive already phoned in to quite my job and drop out of university just so i can devote all my time to playing this game. its the best thing since goat cheese.

  5. #5
    Banned
    Join Date
    Jan 2003
    Posts
    1,708

    Thumbs up

    I like it!

  6. #6
    Registered User Bieh's Avatar
    Join Date
    Sep 2002
    Posts
    83
    mmm...230 fps

    Pretty cool, though I agree with Perspective - the controls are a little too sensitive

    Nice job
    "It always takes longer than you think, even when you take Hofstadter's Law into account."
    -Hofstadter's Law

    Bored? Try my game SpaceWars , made in Allegro and VC++
    or see my new game Redoubt , made in OpenGL and VC++

  7. #7
    Banned
    Join Date
    Jan 2003
    Posts
    1,708
    I looked at the source code, even though I did visual basic for about a year, and even though its easier than C++, I still don't think I could do all of that in 3 nights.

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Out of space when compiling kernel
    By NuNn in forum Linux Programming
    Replies: 3
    Last Post: 04-01-2009, 02:43 PM
  2. openGL space shooter problems
    By c_young in forum Game Programming
    Replies: 0
    Last Post: 01-17-2007, 04:33 PM
  3. disk space mysteriously gone
    By evader in forum C++ Programming
    Replies: 4
    Last Post: 01-21-2004, 01:30 PM
  4. Alpha Provider 2: Java Space Shooter
    By Alphabird32 in forum Game Programming
    Replies: 8
    Last Post: 09-16-2002, 07:24 AM