DirectSound help

This is a discussion on DirectSound help within the Game Programming forums, part of the General Programming Boards category; Hi everyone, Just a question, is it possible to use a single sound buffer and have it stop and play ...

  1. #1
    Carnivore ('-'v) Hunter2's Avatar
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    May 2002
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    2,879

    Unhappy DirectSound help

    Hi everyone,

    Just a question, is it possible to use a single sound buffer and have it stop and play again right away before it is finished? I've tried this:
    Code:
    void gameMain()
    {
    	static DWORD last = GetTickCount();
    	if(GetTickCount() - last >= 100)
    	{
    		lpdsb->Stop();
    		lpdsb->Play(0,0,0);
    		last = GetTickCount();
    	}
    }
    That didn't work, it just started giving me a buzzing noise or something (I can't remember exactly, I've tried about 10 different things and each did something else uniquely wrong ). I know you can achieve the effect somehow, from playing games like Counter-Strike where rapidly-repeating sounds like gunshots just cut off and restart if the sound is played again before it is finished. I've managed to *sort of* do this using 2 sound buffers, but is it possible to do it with only 1?

    **EDIT**
    Just figured out, it doesn't reset the position when you Stop() it
    Last edited by Hunter2; 06-09-2003 at 02:49 PM.
    Just Google It. √

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