The long-awaited Space Shooterz DX!

This is a discussion on The long-awaited Space Shooterz DX! within the Game Programming forums, part of the General Programming Boards category; You should have some sound....

  1. #16
    S Sang-drax's Avatar
    Join Date
    May 2002
    Location
    Göteborg, Sweden
    Posts
    2,072
    You should have some sound.
    Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling

  2. #17
    Carnivore ('-'v) Hunter2's Avatar
    Join Date
    May 2002
    Posts
    2,879
    I'm working on it (or at least, will be very soon)
    Just Google It. √

    (\ /)
    ( . .)
    c(")(") This is bunny. Copy and paste bunny into your signature to help him gain world domination.

  3. #18
    Carnivore ('-'v) Hunter2's Avatar
    Join Date
    May 2002
    Posts
    2,879
    OK, cumulative update :

    -The ship and the aliens explode when they die. Much more satisfying
    -The repeater limitbreak is more useful, since before it was annoyingly long and didn't do much damage.
    -Upgrades are harder to get (free LimitBreaks in particular)
    -Combos that have already been picked up will no longer appear
    ->Yay! Homing missiles now have explosions and splash damage!
    ->The lasers and missiles are now UPGRADES - you no longer start with them! (i.e. now you go "Yay I got missiles!" )
    -Not sure if I added anything else, maybe but probably not.

    So yeah, that's where it's at right now, everyone try the new one out and do me a big favour by pointing out any bugs please!

    **EDIT**
    Sorry for anyone who wanted the code (lol as if!), but it wouldn't fit with the code
    Attached Files Attached Files
    Just Google It. √

    (\ /)
    ( . .)
    c(")(") This is bunny. Copy and paste bunny into your signature to help him gain world domination.

  4. #19
    C++ Developer XSquared's Avatar
    Join Date
    Jun 2002
    Location
    Ontario, Canada
    Posts
    2,718
    As soon as I try to fire a missile, it crashes, and, for some reason, the only part of the HUD that shows up is the limitbreak bar. No text is showing.

    Edit: After a crash and a reboot of the PC, the text is showing up, but the missile bug is still there.
    Last edited by XSquared; 05-31-2003 at 09:25 PM.
    Naturally I didn't feel inspired enough to read all the links for you, since I already slaved away for long hours under a blistering sun pressing the search button after typing four whole words! - Quzah

    You. Fetch me my copy of the Wall Street Journal. You two, fight to the death - Stewie

  5. #20
    Carnivore ('-'v) Hunter2's Avatar
    Join Date
    May 2002
    Posts
    2,879
    Ahh shoot, oops! I forgot to do a whole bunch of stuff before posting it Umm, about the status bar not showing up, I think that's probably because the thing couldn't find a suitable font. But the missiles should work, I don't understand what's wrong, unless I forgot to include a bitmap in the zip

    **EDIT**
    Haaha I was right Forgot to include the explosion bitmap! I'll re-post the thing in a second
    Last edited by Hunter2; 05-31-2003 at 09:32 PM.
    Just Google It. √

    (\ /)
    ( . .)
    c(")(") This is bunny. Copy and paste bunny into your signature to help him gain world domination.

  6. #21
    Carnivore ('-'v) Hunter2's Avatar
    Join Date
    May 2002
    Posts
    2,879
    Ahh it's too big with the picture I'll attach it in 2 posts or something.
    Attached Files Attached Files
    Just Google It. √

    (\ /)
    ( . .)
    c(")(") This is bunny. Copy and paste bunny into your signature to help him gain world domination.

  7. #22
    Carnivore ('-'v) Hunter2's Avatar
    Join Date
    May 2002
    Posts
    2,879
    And the exe to go with it:
    Attached Files Attached Files
    Just Google It. √

    (\ /)
    ( . .)
    c(")(") This is bunny. Copy and paste bunny into your signature to help him gain world domination.

  8. #23
    C++ Developer XSquared's Avatar
    Join Date
    Jun 2002
    Location
    Ontario, Canada
    Posts
    2,718
    After you die and restart, all of the enemy bullets from the last round are still there.

    If you have missiles selected, and get a LB, the LB uses the sand-blaster thingies. (1st weapon)
    Last edited by XSquared; 05-31-2003 at 10:13 PM.
    Naturally I didn't feel inspired enough to read all the links for you, since I already slaved away for long hours under a blistering sun pressing the search button after typing four whole words! - Quzah

    You. Fetch me my copy of the Wall Street Journal. You two, fight to the death - Stewie

  9. #24
    S Sang-drax's Avatar
    Join Date
    May 2002
    Location
    Göteborg, Sweden
    Posts
    2,072
    When there are 10+ aliens on the screen and they fire at the same time, the game slows down A LOT. It becomes almost unplayable.

    My computer:
    1.7 GHz
    GeForce 4 Ti200 64 MB
    512 MB RAM
    380 GB HD

    I also noticed a thing in your source code:
    Code:
    //From Alien::attack()
    shots.push_back(new AlienShot(gfx, x, y));
    Code:
    //From AlienShot::AlienShot()
    if(numShots++ == 0)
    {
      image = gfx.loadBmp("ashot.bmp");
      ...
    }
    Code:
    //From AlienShot::~AlienShot()
    if(--numShots == 0)
      SAFE_RELEASE(image);
    Does this mean that every time the number of shots on the screen reaches zero, the image has to be reloaded? The same goes for the rockets, etc. This is not the cause of the lag, though.

    BTW, the game crashes for me too when a bitmap isn't found.
    Last edited by Sang-drax; 06-01-2003 at 04:27 AM.
    Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling

  10. #25
    Banned
    Join Date
    Jan 2003
    Posts
    1,708
    My score: 2585

    I had fun playing it actually

  11. #26
    Carnivore ('-'v) Hunter2's Avatar
    Join Date
    May 2002
    Posts
    2,879
    After you die and restart, all of the enemy bullets from the last round are still there.
    Ahh! lol I noticed that too, I fixed it before but I changed something and it came back!

    If you have missiles selected, and get a LB, the LB uses the sand-blaster thingies.
    Hmm, weird - it works perfectly fine on my computer Are you sure you didn't accidentally hit cycle weapons right before the limitbreak button?

    When there are 10+ aliens on the screen and they fire at the same time, the game slows down A LOT. It becomes almost unplayable.
    Gee, that's strange too Mine doesn't slow down till about level 30, while my comp has 1.3ghz/geforce2 GTS/256 mb ram/30gb harddrive! Very very strange

    And about the shots/rockets/etc., yes it does mean that everything has to be reloaded when the number of shots goes down to 0. I guess that's bad, but I did that for the first one (repeater I think), and I just kept doing it the same way for the rest of them. I guess I should change that though, maybe make a static init() function for all the classes.
    >This is not the cause of the lag, though.
    Do you know what is?
    >BTW, the game crashes for me too when a bitmap isn't found.
    Same here I guess I should have some error message pop up if a bitmap isn't found or something.
    My score: 2585

    I had fun playing it actually
    Thanks! I tried (and am trying)
    Last edited by Hunter2; 06-01-2003 at 02:15 PM.
    Just Google It. √

    (\ /)
    ( . .)
    c(")(") This is bunny. Copy and paste bunny into your signature to help him gain world domination.

  12. #27
    Registered User
    Join Date
    Mar 2003
    Posts
    73
    Awesome game! When I did the LB though, I found it hard to see the enemy bullets and usually got shot up pretty bad while it was going on... Is there anyway to make their bullets more visable during a LB?

  13. #28
    Carnivore ('-'v) Hunter2's Avatar
    Join Date
    May 2002
    Posts
    2,879
    >Awesome game!
    Thanks

    >I found it hard to see the enemy bullets
    lol I noticed that too, but I can't think of any quick solution unless I change the repeater sprite (which I guess I COULD do).
    Just Google It. √

    (\ /)
    ( . .)
    c(")(") This is bunny. Copy and paste bunny into your signature to help him gain world domination.

  14. #29
    Registered User
    Join Date
    Mar 2003
    Posts
    26

    Thumbs up

    air cover rox!

    nice game very fun.

  15. #30
    Banned
    Join Date
    Jan 2003
    Posts
    1,708
    well I think we need to tell hunter to keep working. He's obviously got talent, and there were some misnomers but otherwise its a cool game. f00|z!

Page 2 of 5 FirstFirst 12345 LastLast
Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Inserting a swf file in a windows application
    By face_master in forum Windows Programming
    Replies: 12
    Last Post: 05-03-2009, 11:29 AM
  2. Undefined Reference Compiling Error
    By AlakaAlaki in forum C++ Programming
    Replies: 1
    Last Post: 06-27-2008, 11:45 AM
  3. hton long long
    By carrotcake1029 in forum C Programming
    Replies: 1
    Last Post: 06-01-2008, 08:26 PM
  4. can someone check this out and let me know ?
    By javaz in forum C Programming
    Replies: 5
    Last Post: 01-21-2002, 01:13 PM
  5. My graphics library
    By stupid_mutt in forum C Programming
    Replies: 3
    Last Post: 11-26-2001, 05:05 PM

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21