In my game I am trying to get the user to type in his/her name and write the name and score into a file.
Here is some of what I have
Code:void GetName() { newname[0] = ' '; length = 0; clear_keybuf(); while(!key[KEY_ENTER]) { clear_bitmap(buffer); blit((BITMAP*)data[newscore].dat, buffer, 0, 0, 155, 100, 333, 204); if(keypressed()) { ch = readkey() & 0x00ff; if(length < 20) { newname[length + 1] = ' '; newname[length] = ch; length++; } } if(key[KEY_BACKSPACE] && length > 0) { newname[length - 1] = ' '; length--; } if(key[KEY_SPACE]) { newname[length + 1] = ' '; newname[length] = '_'; } textout_centre(buffer, font, newname, 320, 188, -1); blit(buffer, screen, 0, 0, 0, 0, 640, 480); } score10 = score9; score9 = score8; score8 = score7; score7 = score6; score6 = score5; score5 = score4; score4 = score3; score3 = score2; score2 = score1; score1 = score; name10 = name9; name9 = name8; name8 = name7; name7 = name6; name6 = name5; name5 = name4; name4 = name3; name3 = name2; name2 = name1; name1 = newname; ofstream fout; fout.open("HSL.dat"); fout << name1 << endl; fout << score1 << endl; fout << name2 << endl; fout << score2 << endl; fout << name3 << endl; fout << score3 << endl; fout << name4 << endl; fout << score4 << endl; fout << name5 << endl; fout << score5 << endl; fout << name6 << endl; fout << score6 << endl; fout << name7 << endl; fout << score7 << endl; fout << name8 << endl; fout << score8 << endl; fout << name9 << endl; fout << score9 << endl; fout << name10 << endl; fout << score10 << endl; fout.close(); HighScore(); }
Now it doesnt put info into the file like it should. And if the user types nothing it messes up everything.
I use Allegro with Dev-C++, If you see anything I am doing wrong plese let me know.
I am using Allegro and Dev-C++.



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