View Poll Results: Allegro

Voters
13. You may not vote on this poll
  • Excellent

    4 30.77%
  • Good

    5 38.46%
  • Not so bad..

    2 15.38%
  • I HATE IT!

    2 15.38%

Allegro vs. Allegro

This is a discussion on Allegro vs. Allegro within the Game Programming forums, part of the General Programming Boards category; I really want to think what you guys think about allegro.. Personally, I hate it.. No offence.....

  1. #1
    Registered User SubLogic's Avatar
    Join Date
    Jan 2003
    Posts
    33

    Allegro vs. Allegro

    I really want to think what you guys think about allegro.. Personally, I hate it.. No offence..
    0100001

  2. #2
    C++ Developer XSquared's Avatar
    Join Date
    Jun 2002
    Location
    Ontario, Canada
    Posts
    2,718
    I like it for its ease of use, if I need to do a quick program w/ graphics.
    Naturally I didn't feel inspired enough to read all the links for you, since I already slaved away for long hours under a blistering sun pressing the search button after typing four whole words! - Quzah

    You. Fetch me my copy of the Wall Street Journal. You two, fight to the death - Stewie

  3. #3
    Registered User SubLogic's Avatar
    Join Date
    Jan 2003
    Posts
    33
    Still cant figure out why it runs so badly on my pc
    0100001

  4. #4
    S Sang-drax's Avatar
    Join Date
    May 2002
    Location
    Göteborg, Sweden
    Posts
    2,072
    I miss lots of functionality, apart from that it's probably good. OO would be nice though.
    Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling

  5. #5
    Registered User MathFan's Avatar
    Join Date
    Apr 2002
    Posts
    190

    Thumbs down

    Allegro is an easy-to-use game lib. Nothing less, nothing more. Well, it's easy, but there's lack of some important functions.

    -Personally I don't like the timer functions.
    -Also Allegro doesn't have support for TTF fonts. So you have to convert them into .pcx or .bmp or whatever.
    -You can't use neither jpg nor gif pictures (you have to convert them to bmp or pcx - and they are REALLY big - 800x600 ~1MB). That means that the dat file you create with the grabber becomes bigger than your harddrive (some days ago I converted one of my old games to Allegro. It contains much graphical material - and guess what, my dat files were together over 60 MB, while the last version was only ~15 MB ).
    -3D graphics you make with allegro are really ugly. Use OpenGL instead!

    The thing I like with allegro is that it is really easy to initialize (comparing with OpenGL and DirectX). But that's the only positive side.
    The OS requirements were Windows Vista Ultimate or better, so we used Linux.

  6. #6
    Perverted unanimous's Avatar
    Join Date
    Oct 2001
    Posts
    336
    Personally, I prefer SDL over Allegro b/c of all the addons that people make for it. I tried Allegro but I never really impressed with it due to its limited capability.
    Give me a bad reputation!!!

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Allegro in C for a newb
    By Ideius in forum C Programming
    Replies: 5
    Last Post: 12-29-2005, 03:36 PM
  2. Game Programming FAQ
    By TechWins in forum Game Programming
    Replies: 5
    Last Post: 09-29-2004, 02:00 AM
  3. double buffering for allegro
    By Leeman_s in forum C++ Programming
    Replies: 6
    Last Post: 09-12-2002, 02:45 PM
  4. Special Allegro Information
    By TechWins in forum Game Programming
    Replies: 12
    Last Post: 08-20-2002, 11:35 PM
  5. Allegro programming in a window
    By Person Man in forum Windows Programming
    Replies: 0
    Last Post: 11-16-2001, 02:23 PM

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21