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| | #1 |
| Registered User Join Date: Feb 2002
Posts: 73
| Directx SDK Documentation |
| Zoalord is offline | |
| | #2 |
| Registered User Join Date: Feb 2002
Posts: 73
| Sorry, I forgot to mention that the reason I can't develop for a higher version of Directx is because my target audience is older computers that may not yet have Directx 8 or 9. |
| Zoalord is offline | |
| | #3 |
| Banned Join Date: Oct 2001
Posts: 1,552
| Just because you are using a newer version of the SDK does not mean you can't develop for DX 7. Thanks to COM, you can develop for your SDK version down. I'm just like you, I got a slow dial-up connection. I got a 56k modem, but my ISP is limited to 24k. Trust me, this is the fastest dial-up ISP in my area *sigh*. Well, this summer I'll get DSL. Oops, got off subject. I know how slow dial-up is, so I got my friend to download it. He's on cable. Thank goodness for friends . |
| frenchfry164 is offline | |
| | #4 |
| Used Registerer Join Date: Feb 2002
Posts: 1,065
| Like frenchfry said you can still develop for Dx7 with the Dx8 or 9 SDK. You'll want to add the following line(s) to your source: Code: #ifndef DIRECTDRAW_VERSION #define DIRECTDRAW_VERSION 0x0700 #endif #ifndef DIRECTINPUT_VERSION #define DIRECTINPUT_VERSION 0x0700 #endif //etc, etc for each component you use |
| jdinger is offline | |
| | #5 |
| Registered User Join Date: Feb 2002
Posts: 73
| Thanks so much to both of you! Jdinger, I really apperciate the fact that you loaded the documentation onto your site. I will download it as soon as I get home from school. Thanks! ^_^ |
| Zoalord is offline | |
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