Okay, I'm a complete newbie to Win32 and OpenGL programming.
I've done console programming for a while, and I'm quite comfortable with it, and I think it may be time to move on to something more professional.
I looked into Win32 and OpenGL, and I dont understand most of the code...is that normal for most programmers? Should I proceed anyway?
And a few questions about APIs:
1.) What's the easiest API to learn?
2.) What's the most useful API to learn if I want to evetually become a game programmer?
3.) Do different game consoles have their own APIs?
Thanks in advance.
http://cboard.cprogramming.com/annou...p?s=&forumid=6 Read 14.2
Find something about WinAPI that explains hungarian notation. It will help, a bit. Don't learn OpenGL before you learn something else.
1. SDL and Allegro are easy to learn
2. OpenGL, DirectX and the WINAPI will all be useful if you want to be a game programmer
3. Check the site for the consol.