Basic 3D gfx tutorial?

This is a discussion on Basic 3D gfx tutorial? within the Game Programming forums, part of the General Programming Boards category; I searched, really I did. I've been developing this wireframe engine, and I've been trying to figure out how to ...

  1. #1
    GA ichijoji's Avatar
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    Basic 3D gfx tutorial?

    I searched, really I did. I've been developing this wireframe engine, and I've been trying to figure out how to do some basic texturing, but I'm stumped. Does anybody know where I can get a good tutorial on doing basic 3d stuff. (I'm using allegro/dev-cpp) thx
    Illusion and reality become impartiality and confidence.

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    C++ Developer XSquared's Avatar
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    I didn't know Allegro did 3D graphics.
    Naturally I didn't feel inspired enough to read all the links for you, since I already slaved away for long hours under a blistering sun pressing the search button after typing four whole words! - Quzah

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    mov.w #$1337,D0 Jeremy G's Avatar
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    Any graphical api (non graphical even) with a putpixel method is capable of 3d graphics.


    And addressing the original post question try these:
    http://hem.passagen.se/olle2/programmering.htm
    Last edited by dbgt goten; 04-29-2003 at 09:52 PM.
    c++->visualc++->directx->opengl->c++;
    (it should be realized my posts are all in a light hearted manner. And should not be taken offense to.)

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    Banned frenchfry164's Avatar
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    Exactly. That is the thing many people don't realize.

    Allegro has supported 3D for a long time, just not that well. I think it uses Direct3D 5 or something. If so, you won't be able to do multitexturing (as it wasn't implemented until 6). If you were using pure D3D I could help you (sigh).

  5. #5
    mov.w #$1337,D0 Jeremy G's Avatar
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    Actually, I was alluding to the days of when programmers didnt use industry apis, rather they started from SCRATCH with there own texturing algorythems and rendering systems. I've built a wire frame engine from scratch (with only the putpixel function as a base) in visual basic--creating my line algorythems, 2d-3d perspective ratios etc. etc. I gained an invaluable respect to the original masters of 3d programming.
    c++->visualc++->directx->opengl->c++;
    (it should be realized my posts are all in a light hearted manner. And should not be taken offense to.)

  6. #6
    Registered User Nutshell's Avatar
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    How hard is it? Any tutorials on the net that actually teaches you how to make your own graphics library? (im just curious, not trying to reinvent the wheel).

  7. #7
    GA ichijoji's Avatar
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    Any tutorials on the net that actually teaches you how to make your own graphics library?
    I wasn't really trying to make my own graphics library (putpixel, mode, etc.). I've just been making games lately with allegro's basic graphics routines (primitives, bitmaps) and I had figured out how to do basic 3d stuff and I was looking for a tutorial on the parts I couldn't reason out myself.
    Illusion and reality become impartiality and confidence.

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