Turman-Nate (BreakOut Clone) 0.01

This is a discussion on Turman-Nate (BreakOut Clone) 0.01 within the Game Programming forums, part of the General Programming Boards category; Greetings all, please pay my BreakOut clone, Turman-Nate. There are only 5 boards. The next version will be full screen ...

  1. #1
    Registered User cMADsc's Avatar
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    Turman-Nate (BreakOut Clone) 0.01

    Greetings all, please pay my BreakOut clone, Turman-Nate. There are only 5 boards. The next version will be full screen and better all around. Source code is include, constructive criticism is appreciated. If you know a better way to give the ball randomness please feel free to share. Thanks!

    http://turmanj.tripod.com/webpg/Turm...creenshot2.JPG
    Last edited by cMADsc; 04-26-2003 at 11:16 AM.
    There are those who say they can, and there are those who acutally do.

    ...you can not learn programming in a class, you have to learn it on your own

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    Registered User cMADsc's Avatar
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    Here is the game and the source, enjoy!!!!
    Attached Files Attached Files
    Last edited by cMADsc; 04-26-2003 at 12:35 PM.
    There are those who say they can, and there are those who acutally do.

    ...you can not learn programming in a class, you have to learn it on your own

  3. #3
    Pursuing knowledge confuted's Avatar
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    Infinite balls, eh?

    The paddle needs to move at least as fast as the ball moves horizontally, and it would be good to have the ball start out on the paddle.
    Away.

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    Registered User Nutshell's Avatar
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    Collision detection is not good enough. The ball can go through corners of the blocks.

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    Registered User Bieh's Avatar
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    Yeah, I found some problems with the collision detection too. Sometimes the ball rebounds in a weird direction as well.

    Oh, and sometimes the paddle leaves traces when the ball goes out the bottom; kinda hard to explain, I'll attach a screeny if you want

    But, otherwise its pretty cool
    "It always takes longer than you think, even when you take Hofstadter's Law into account."
    -Hofstadter's Law

    Bored? Try my game SpaceWars , made in Allegro and VC++
    or see my new game Redoubt , made in OpenGL and VC++

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    Registered User cMADsc's Avatar
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    Unhappy

    thanks for the feedback, I am searching around for a better collision detection for my next version. I will be sure to fix these old problems!
    There are those who say they can, and there are those who acutally do.

    ...you can not learn programming in a class, you have to learn it on your own

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