Thread: My Matrix streaming code rip (openGL)

  1. #1
    mov.w #$1337,D0 Jeremy G's Avatar
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    My Matrix streaming code rip (openGL)

    Just the executable until I clean up the source and illiminate unnecessary code. (I converted an unused project instead of starting from scratch).

    I may release a newb tutorial on it (particle system).

    I get 10000 quads at 40fps (with out culling). This demo only runs at 2000 quads, you should easily get 60fps (unless ur machine suxs).

    Lemme know what you think


    I did add a blur effect but Im not happy with it. IT will be in the tutorial though.
    c++->visualc++->directx->opengl->c++;
    (it should be realized my posts are all in a light hearted manner. And should not be taken offense to.)

  2. #2
    Registered User gazsux's Avatar
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    it crashes after I choose to view it not in full screen. In full screen mode it tells me my card doesnt support it and either closes or crashes. (GF2 MMX400).

  3. #3
    mov.w #$1337,D0 Jeremy G's Avatar
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    did you try choosing windowed mode in the first option?

    I shoulda mentioned this. Its 400 by 320 it wont run full screen on most cards i dont think.

    IF it wont run in windowed mode ill converte it to 8 by 6 hundred when i get home tonight.
    c++->visualc++->directx->opengl->c++;
    (it should be realized my posts are all in a light hearted manner. And should not be taken offense to.)

  4. #4
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    same thing here, I tried both fullscreen and windowed, crashes on windowed, forces me to go into windowed if a choose fullscreen and THEN crashes. I'm sure it looks nice, i'll just look at it later.

  5. #5
    Crazy Fool Perspective's Avatar
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    im gettin the same thing as above. the debug shows a memory access violation...

  6. #6
    I got the same message. I'm running on a GeForce 4 MX 440SE

  7. #7
    Registered User Bieh's Avatar
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    I get the same error :/
    "It always takes longer than you think, even when you take Hofstadter's Law into account."
    -Hofstadter's Law

    Bored? Try my game SpaceWars , made in Allegro and VC++
    or see my new game Redoubt , made in OpenGL and VC++

  8. #8
    mov.w #$1337,D0 Jeremy G's Avatar
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    Damn, I'm sorry guys I didnt know there would be this much problem with the resolution.

    I just got home from work, in a few minutes a working verssion will be up.
    c++->visualc++->directx->opengl->c++;
    (it should be realized my posts are all in a light hearted manner. And should not be taken offense to.)

  9. #9
    mov.w #$1337,D0 Jeremy G's Avatar
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    EDIT . I removed the fix, as it isnt fixing.

    I guess this is an artifact from converrrting old code instead of starting from scratch. I'll post a new version some time soon. Sorry guys, i really wanted feed back too. all well.z
    Last edited by dbgt goten; 04-17-2003 at 10:45 PM.
    c++->visualc++->directx->opengl->c++;
    (it should be realized my posts are all in a light hearted manner. And should not be taken offense to.)

  10. #10
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    no problemo, happens to the best of us. Where do you work?

  11. #11
    'AlHamdulillah
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    the original version worked for me, looks good, you just need alot more of the "code" stream, the code is too sparse.

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