This could be viewed as my first tutorial, and it explains how to rotate one vector about an arbitrarily oriented axis in 3d space. Its not official, its just on another message board. And to tell you the truth this is just what I've read from my math book, so the best tutorial I can give to anyone is the link to amazon to buy the same math book I have :)
but yeah the content in the posts I made there (im shadow12345 over there) is the type of stuff I would be interested in explaining. I'm sure everyone here has looked at gametutorial's camera class, but yet game tutorial's doesn't explain the math behind the equations they use.