DirectX 8 Transparent Textures
can any 1 help me on this .i cant seem to get a texture to b transparent i have been al over google and various websites but nothing im using windows xp dev-c++ 18.104.22.168 and dx8.1 sdk the code compiles fine but i cant get it transparent wether theres something i missed out or its the bmp or what i dunn0 i spent like 2 days messing with alpha blending and alpha channels etc.. is that the right approach to it or is it rong and if so what can i do to correct it or can u give me a link or tutorial for this.......
PLEASE HELP ME!!
if u want ne more info just ask me:cool: