Thread: Good Books...?

  1. #1
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    Good Books...?

    I was thinking about getting into some game programming during the summer. I have done almost no windows programms in C++, but I have about 4-5 years experience with C++ code in console apps. I have had a couple data structures classes, and know about classes and most of their properties. I have also had some pretty much all the math I need at the college I am at to major in computer science. With that said, I was thinking about trying to make a simple game with probably directx. What books do you think would help, given what I know?

  2. #2
    'AlHamdulillah
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    I personally reccomend you check out internet tutorials first, then plunk down some money on a book if you feel you dont have it all.

    for directX:

    http://www.gametutorials.com/Tutoria...irectX_Pg1.htm

    for OpenGL:

    http://nehe.gamedev.net

    http://www.gametutorials.com/Tutoria...OpenGL_Pg1.htm

    thats all that come to the top of my head, there are others , do a quick search of the forum, and you will be sure to find some.

  3. #3
    Crazy Fool Perspective's Avatar
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    also, check the sticky at the top of this board for links, there are a lot of good sites to learn the required windows programming and probably DX too.

  4. #4
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    An excellent book that helped me learn DirectX and the basics of game programming is, "Tricks Of The Windows Game Programming Gurus" by Andre Lamothe. It is the best book I have ever bought on programming and it is well worth the money. It is expensive though.
    "The distinction between past, present and future is only an illussion, even if a stunning one."
    -Albert Einstein

  5. #5
    Redundantly Redundant RoD's Avatar
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    For OpenGL:

    "OpenGL Game Programming" - Kevin Hawking, Dave Astle, Andre' LaMothe

  6. #6
    Used Registerer jdinger's Avatar
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    RoD, do you own "OpenGL Game Programming"? I've been thinking about getting it but I know the Prima series books can be hit-or-miss (some good, some not so good).

  7. #7
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    I have the 2nd newest version of that windows game programming gurus book and it isn't bad, but I was hoping for a little bit better book.

  8. #8
    Used Registerer jdinger's Avatar
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    They're not specifically geared towards game programming, but I just got "More Effective C++" and "Effective STL" and I definitely recommend both (plus "Effective C++"). Completely changed the way I design my classes now and how I code in general.

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