I am doing a simple RPG game, but everytime I compile it it gives me this strange error:
RPG fatal error LNK1201: error writing to program database 'c:\Carlos Documents and Settings\Carlos Documents\Visual Studio Projects\RPG\Debug\RPG.pdb'; check for insufficient disk space, invalid path, or insufficient privilege
I have about 1 GB of free space in my hard disk, it is the right path, but I dont know what it means by insufficient privilage...
Anyways, here is my code:
Thanks in advance.Code:#include <ctime> #include <iostream> #include <conio.h> using namespace std; struct ENTITY { int HP; int DEF; int ATTCK; int SPEED; int EXP; }; int PlayerLVL = 1; int MonsterLVL = 1; ENTITY Player; ENTITY Monster; void DisplayStats(ENTITY Player, ENTITY Monster, int PlayerLVL, int MonsterLVL); // to check variables are set right void PlayerR(ENTITY &Player, int PlayerLVL); void MonsterR(ENTITY &Monster, int MonsterLVL); int RollDice(int DiceSides); void Battle(ENTITY &Player, ENTITY &Monster, int PlayerLVL, int MonsterLVL); int main() { float round = 0; char Option = ' '; Player.EXP = 0; Monster.EXP = 0; while (1) { PlayerR(Player, PlayerLVL); MonsterR(Monster, MonsterLVL); Battle(Player, Monster, PlayerLVL, MonsterLVL); cout << "Press \"q\" to quit. Any other key to continue." << endl; Option = getch(); if (Option == 'q' || Option == 'Q') break; if (Player.EXP > (20 * round/3)) { PlayerLVL++; Player.EXP = 0; cout << "You grew a level! You are now at level " << PlayerLVL << "!" << endl; getch(); } round++; } return 0; } void DisplayStats(ENTITY Player, ENTITY Monster, int PlayerLVL, int MonsterLVL) { cout << "Player: " << PlayerLVL << endl; cout << "HP: " << Player.HP << endl; cout << "DEF: " << Player.DEF << endl; cout << "ATTCK: " << Player.ATTCK << endl; cout << "SPEED: " << Player.SPEED << endl; cout << endl; cout << "Monster: " << MonsterLVL << endl; cout << "HP: " << Monster.HP << endl; cout << "DEF: " << Monster.DEF << endl; cout << "ATTCK: " << Monster.ATTCK << endl; cout << "SPEED: " << Monster.SPEED << endl; cout << endl; } void PlayerR(ENTITY &Player, int PlayerLVL) { Player.HP = 20 * PlayerLVL; Player.DEF = 3 * PlayerLVL; Player.ATTCK = 5 * PlayerLVL; Player.SPEED = 5 * PlayerLVL; } void MonsterR(ENTITY &Monster, int MonsterLVL) { Monster.HP = 25 * MonsterLVL; Monster.DEF = 1 * MonsterLVL; Monster.ATTCK = 5 * MonsterLVL; Monster.SPEED = 6 * MonsterLVL; } int RollDice(int DiceSides) { srand((unsigned) time(NULL)); int Roll = rand() % (DiceSides + 1); return Roll; } void Battle(ENTITY &Player, ENTITY &Monster, int PlayerLVL, int MonsterLVL) { bool PFirst = true; int Roll1 = 0; int Roll2 = 0; Roll1 = RollDice(10); Roll2 = RollDice(10); if ((Player.SPEED + Roll1) > (Monster.SPEED + Roll2)) PFirst = true; else PFirst = false; do { if (PFirst) { system("cls"); DisplayStats(Player, Monster, PlayerLVL, MonsterLVL); cout << "You have attacked the monster!" << endl; Monster.HP -= (Player.ATTCK - Monster.DEF); PFirst = false; getch(); } else { system("cls"); DisplayStats(Player, Monster, PlayerLVL, MonsterLVL); cout << "You have been attacked by the monster!" << endl; Player.HP -= (Monster.ATTCK - Player.DEF); PFirst = true; getch(); } } while (Player.HP > 0 && Monster.HP > 0); if (Player.HP > 0) { cout << "You killed the monster!" << endl; Player.EXP += 10 * MonsterLVL; } else cout << "The battle is over... " << endl; }



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