game and application

This is a discussion on game and application within the Game Programming forums, part of the General Programming Boards category; Hi, FAQ forum has been locked. So, I guess my question would fit in here. I'm puzzled.. can anyone tell ...

  1. #1
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    game and application

    Hi,

    FAQ forum has been locked. So, I guess my question would fit in here. I'm puzzled.. can anyone tell me what is the different between game programming and writing software application?

    Or rather, do I need to know how to write window software before starting on game? I know C/C++ is a must


    Thanks in advance.

  2. #2
    mov.w #$1337,D0 Jeremy G's Avatar
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    Well its kinda so-so. For any game using the standard graphical api's like DX/GL your going to interface with windows a little bit. But basicly its just a very simple template sorta thing to hold your game. You can get the windows code in practicaly any decent tutorials http://nehe.gamedev.net www.gametutorials.com etc. etc. (btw, these will help you greatly). After youve spent maybe 20 minutes typing the windows frame work you are then free to work on the game itself.

    Keep in mind, Im talking about higher graphic games. YOu can use CONSOLE for text based and dos mode games. OpenGL even has GLut witch lets you get away with out using windows yourself, but still having them.

    Software applications deal heavily with the windows architecture (or what ever operating system). They are component based and in my opinion (unless you us the good friend Visual Basic) much harder to make then DX or GL games.

    The truth is, the real hardship will come from syntax. This is so for any aspect of coding (imho). The solution to this are Tutorials and reference books will help you learn your way around the graphic api's.

    I hope this helps more then confounds.
    c++->visualc++->directx->opengl->c++;
    (it should be realized my posts are all in a light hearted manner. And should not be taken offense to.)

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